Apeyou Posted August 5, 2017 Report Posted August 5, 2017 (edited) Sunrise is a defuse map set in Japan. The greybox is as good as done so I'd like some general feedback. The visuals will be partially based on a Tumblr by Jan Vranovsky (for those interested, link here: http://janvranovsky.tumblr.com/). Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1101450097 Overview Screenshots Edited August 6, 2017 by Apeyou Plat, JimWood, Vaya and 8 others 11 Quote
Apeyou Posted September 12, 2017 Author Report Posted September 12, 2017 It's time for an update! (FINALLY) I've been working on detailing A site for a while now. Since most models don't fit the theme I'm going for, I worked on some custom models as well. Oh, and don't mind the obvious seam in the geometry on the first screen ok thanks I'll try to post updates more regularly from now on! Squad, JSadones, slavikov4 and 1 other 4 Quote
Andre Valera Posted September 13, 2017 Report Posted September 13, 2017 This looks great, you created a context that we won't look past. As a fellow mapper who happens to be working on a map set in Tokyo I really appreciate the visual context these images present : ) Apeyou 1 Quote
Apeyou Posted September 18, 2017 Author Report Posted September 18, 2017 (edited) Been working on T-spawn/long A. I'm having some trouble with making the road look more realistic; it just looks too clean right now. I'm problably going to try a blendmodulatetexture to paint some dirt on the road or something. The crate is a placeholder btw, meant to break up the line of sight. Edited September 18, 2017 by Apeyou slavikov4 1 Quote
gav Posted September 19, 2017 Report Posted September 19, 2017 Looks to be coming along nicely Apeyou 1 Quote
Apeyou Posted September 22, 2017 Author Report Posted September 22, 2017 Sunrise has been updated again! For those interested: http://steamcommunity.com/sharedfiles/filedetails/?id=1101450097 Quote
Apeyou Posted October 1, 2017 Author Report Posted October 1, 2017 Hey everyone! I've started working on long B. This part of the map exists of older Japanese architecure to clearly distinct itself from the rest of the map. Obviously still WIP, but it's getting there. I also made (actually still working on it) a custom utility pole with the top parts being separate models. This way I can make as many powerlines as I want, which is convenient since Japan's power grid is almost entirely above ground. Lefty, Mr.Yeah! and Gauss 3 Quote
Apeyou Posted December 2, 2017 Author Report Posted December 2, 2017 Hi everyone! I wanted to give an update on the progress. Since this is my first CSGO map, I had quite a hard time figuring out how everything works (especially optimization-wise) and I ended up underestimating the effort I had to put in. Because of this, I wasn't able to finish the map on time, which I was pretty bummed out about. Although the deadline came a little too soon for me, I want to continue working on this map, simply because I love to do it. I'd also like to say that I absolutely love this community, it's so awesome seeing all the projects people have been working on! I'll keep you guys posted! Rad 1 Quote
Andre Valera Posted December 3, 2017 Report Posted December 3, 2017 Are you on discord? https://discord.gg/unqF28r Maybe someone there can help you answer any question about optimization? Quote
Apeyou Posted December 3, 2017 Author Report Posted December 3, 2017 7 hours ago, Andre Valera said: Are you on discord? https://discord.gg/unqF28r Maybe someone there can help you answer any question about optimization? I'm not, but thanks for the suggestion! Quote
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