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Posted

The overall mood and gameplay for this area has been nailed down. What you see is CT spawn, and the tracks cut through the entire map on a highrise platform. In the second art phase I'll revisit this part to work on finer details and final lighting. For now I'm moving on to work on the area to the right of this shot.

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Posted
4 hours ago, Squad said:

Not a lot we can see yet, but what is there looks promising! Also interesting sky choice :) Subject to change?

Yep we'll see about the sky, I made it before I realized we can't have diffuse shadows. Derp. The clouds are moving but I could still paint a hole in the mask where the sun is lol. But yeah, anything but clear blue Nuke sky should be good :D

  • 3 months later...
Posted

I'm back again with my regular an update. Been working on Berth for about 15 weeks. There's plenty left to do in the art department with some placeholder props to replace and new ones to create, but the map is entirely playable. Currently in the clip shop, release imminent. Once on the workshop I'll continue arting it up. Hope ya dig.

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Posted (edited)
6 hours ago, gav said:

With seeing your previous work i guess its going to be amazing . very nice

 

Thanks, hope I won’t disappoint!

The map has undergone a complete overhaul of the lighting, mood and color palette since the above screenshots. Should be workshop ready after the weekend.

Edited by grapen
  • 2 weeks later...

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