grapen Posted July 31, 2017 Report Posted July 31, 2017 Heya, throwing my hat into the ring with de_berth by grapen. The map is set in and around a fictional dry berth in Sweden. Graybox is done and dusted. Below is the first day of env art to give you a general idea of where I'm taking this. No overview created yet. maxlevelboi, Vaya, MadsenFK and 4 others 7 Quote
grapen Posted August 4, 2017 Author Report Posted August 4, 2017 I continue setting up my scenes, starting with the larger assets. Fnugz, Jasuff, Vaya and 10 others 13 Quote
grapen Posted August 11, 2017 Author Report Posted August 11, 2017 The overall mood and gameplay for this area has been nailed down. What you see is CT spawn, and the tracks cut through the entire map on a highrise platform. In the second art phase I'll revisit this part to work on finer details and final lighting. For now I'm moving on to work on the area to the right of this shot. Radix, slavikov4, Lefty and 6 others 9 Quote
Squad Posted August 12, 2017 Report Posted August 12, 2017 Not a lot we can see yet, but what is there looks promising! Also interesting sky choice Subject to change? grapen 1 Quote
grapen Posted August 12, 2017 Author Report Posted August 12, 2017 4 hours ago, Squad said: Not a lot we can see yet, but what is there looks promising! Also interesting sky choice Subject to change? Yep we'll see about the sky, I made it before I realized we can't have diffuse shadows. Derp. The clouds are moving but I could still paint a hole in the mask where the sun is lol. But yeah, anything but clear blue Nuke sky should be good Squad, Lefty and gav 3 Quote
grapen Posted November 20, 2017 Author Report Posted November 20, 2017 I'm back again with my regular an update. Been working on Berth for about 15 weeks. There's plenty left to do in the art department with some placeholder props to replace and new ones to create, but the map is entirely playable. Currently in the clip shop, release imminent. Once on the workshop I'll continue arting it up. Hope ya dig. CuervoSp, Lefty, Vaya and 15 others 17 1 Quote
Recki Posted November 20, 2017 Report Posted November 20, 2017 Looks very interesting! Looking forward to more updates in the future Quote
gav Posted November 23, 2017 Report Posted November 23, 2017 (edited) With seeing your previous work i guess its going to be amazing . very nice Edited November 23, 2017 by gav grapen 1 Quote
grapen Posted November 23, 2017 Author Report Posted November 23, 2017 (edited) 6 hours ago, gav said: With seeing your previous work i guess its going to be amazing . very nice Thanks, hope I won’t disappoint! The map has undergone a complete overhaul of the lighting, mood and color palette since the above screenshots. Should be workshop ready after the weekend. Edited November 23, 2017 by grapen Quote
grapen Posted November 27, 2017 Author Report Posted November 27, 2017 Made some slight changes to the lighting and palette. Will hit the workshop tomorrow. RA7, jakuza, Muffin and 14 others 16 1 Quote
grapen Posted November 30, 2017 Author Report Posted November 30, 2017 (edited) Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1216945465 There's plenty more to be done! I'll get right on it. Pics: Edited November 30, 2017 by grapen poLemin, Squad, maxlevelboi and 5 others 7 1 Quote
grapen Posted December 1, 2017 Author Report Posted December 1, 2017 1 hour ago, Serialmapper said: Hehe yeah at one point I accidentally turned the A bombzone into a world brush and then back again, forgot that messes up the order =) fixed in the vmf Hello 1 Quote
Serialmapper Posted December 1, 2017 Report Posted December 1, 2017 (edited) It happened to me a few years ago too . Anyway, i like the simple layout, easy to learn and the good visibility. Good luck with the contest! Edited December 2, 2017 by Serialmapper grapen 1 Quote
gav Posted December 10, 2017 Report Posted December 10, 2017 Well done Graps on making the cut . GL Quote
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