sassy_turtle Posted July 18, 2017 Report Posted July 18, 2017 (edited) My entry for this contest will be a defusal map set in Cuba. I don't have an actual scenario/background story yet and just want to make sure that the level has no blatant flaws and plays well! - Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1080324712 - Overview image: http://imgur.com/a/JlzcF - Screenshots: http://imgur.com/a/MAJwb Edited July 19, 2017 by sassy_turtle Added links and screenshots Elumes and RA7 2 Quote
sassy_turtle Posted July 19, 2017 Author Report Posted July 19, 2017 And here are the radar files for the upper, middle and lower part of the map. The spectator view can be a little bit confusing sometimes, so this might help. I just need to get the radar working ingame; currently, it doesn't lign up properly. Quote
blackdog Posted July 20, 2017 Report Posted July 20, 2017 Is it a village or an estate? Just thinking that knowing a bit more I might come up with a scenario for you sassy_turtle 1 Quote
sassy_turtle Posted July 20, 2017 Author Report Posted July 20, 2017 1 hour ago, blackdog said: Is it a village or an estate? Just thinking that knowing a bit more I might come up with a scenario for you I think it's going to be an ordinary residential area, maybe a district of a bigger city. As you have seen maybe (if you were ingame), i currently use the Navy SEAL player models and the pirates (they should represent Cubans). But i still have no idea why they would blow up an ordinary suburb in their own country and why the Americans would actually care about this xD Btw thanks for your helpfulness Quote
sassy_turtle Posted July 21, 2017 Author Report Posted July 21, 2017 (edited) First Update! I fixed a few problems: - radar works perfectly fine now - lighting is better now, but still not perfect (adding cubemaps and replacing the high-reflective devtextures through ones that absorb more light made a big difference): some reflections still too bright, some areas too dank - added sun - closed up useless path at B (between arches) Also, I forgot to insert screenshots of the tunnel between mid and B in my first posts. Here you go: Edited July 21, 2017 by sassy_turtle grammatics RA7 1 Quote
blackdog Posted July 23, 2017 Report Posted July 23, 2017 I was asking about location cos first thing I thought, if was an estate could have been a drug lord backstory. You could change one bomb site, put a bus and say terrorists are cutting off a bunch of US tourists to then keep them hostage. Does US have an embassy there? One bomb site could be to destroy the entrance or something. Or generally they might want to make a coup and they are destroying symbols of current government. sassy_turtle 1 Quote
sassy_turtle Posted July 23, 2017 Author Report Posted July 23, 2017 4 hours ago, blackdog said: I was asking about location cos first thing I thought, if was an estate could have been a drug lord backstory. You could change one bomb site, put a bus and say terrorists are cutting off a bunch of US tourists to then keep them hostage. Does US have an embassy there? One bomb site could be to destroy the entrance or something. Or generally they might want to make a coup and they are destroying symbols of current government. These are pretty good ideas! I also had the idea of a hostage scenario or something like that. If I realize your suggestion in the end, I will definetly mention you somewhere as an easter egg Quote
sassy_turtle Posted July 25, 2017 Author Report Posted July 25, 2017 (edited) Update #2 - fixed container A Long - started detailing B - fixed most annoying lighting issues (like bright reflections) - added cover at B entry (one crate) Detailing at B: How do you like it so far? (it's my first time texturing and detailing a level ) Edited July 25, 2017 by sassy_turtle SirK 1 Quote
sassy_turtle Posted August 6, 2017 Author Report Posted August 6, 2017 Currently rebuilding about 40% of the layout from scratch after I got a lot of feedback during a playtest. Not sure how much time this will cost and if I'll be able to finish the project in time but since the map will also loose some pathways and will be reduced in size, I'll maybe have less work with detailing... But I'm still trying to keep the deadline in mind! SirK 1 Quote
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