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Posted (edited)

My entry for this contest will be a defusal map set in Cuba. I don't have an actual scenario/background story yet and just want to make sure that the level has no blatant flaws and plays well!

 - Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1080324712

 - Overview image: http://imgur.com/a/JlzcF

 - Screenshots: http://imgur.com/a/MAJwb

 

 

 

 

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spectator-view.jpg

 

 

 

Edited by sassy_turtle
Added links and screenshots
Posted

And here are the radar files for the upper, middle and lower part of the map. The spectator view can be a little bit confusing sometimes, so this might help. I just need to get the radar working ingame; currently, it doesn't lign up properly.

 

higher.jpg

default.jpg

lower.jpg

Posted
1 hour ago, blackdog said:

Is it a village or an estate? Just thinking that knowing a bit more I might come up with a scenario for you :D

I think it's going to be an ordinary residential area, maybe a district of a bigger city.

As you have seen maybe (if you were ingame), i currently use the Navy SEAL player models and the pirates (they should represent Cubans). But i still have no idea why they would blow up an ordinary suburb in their own country and why the Americans would actually care about this xD

Btw thanks for your helpfulness :)

Posted (edited)

First Update!

I fixed a few problems:

- radar works perfectly fine now

- lighting is better now, but still not perfect (adding cubemaps and replacing the high-reflective devtextures through ones that absorb more light made a big difference): some reflections still too bright, some areas too dank

- added sun

- closed up useless path at B (between arches)

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Also, I forgot to insert screenshots of the tunnel between mid and B in my first posts. Here you go:

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Edited by sassy_turtle
grammatics
Posted

I was asking about location cos first thing I thought, if was an estate could have been a drug lord backstory.

You could change one bomb site, put a bus and say terrorists are cutting off a bunch of US tourists to then keep them hostage. 

Does US have an embassy there? One bomb site could be to destroy the entrance or something. 

Or generally they might want to make a coup and they are destroying symbols of current government.

Posted
4 hours ago, blackdog said:

I was asking about location cos first thing I thought, if was an estate could have been a drug lord backstory.

You could change one bomb site, put a bus and say terrorists are cutting off a bunch of US tourists to then keep them hostage. 

Does US have an embassy there? One bomb site could be to destroy the entrance or something. 

Or generally they might want to make a coup and they are destroying symbols of current government.

These are pretty good ideas! I also had the idea of a hostage scenario or something like that. If I realize your suggestion in the end, I will definetly mention you somewhere as an easter egg ;)

Posted (edited)

Update #2

- fixed container A Long
- started detailing B
- fixed most annoying lighting issues (like bright reflections)
- added cover at B entry (one crate)

Detailing at B:

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How do you like it so far? (it's my first time texturing and detailing a level :) )

Edited by sassy_turtle
  • 2 weeks later...
Posted

Currently rebuilding about 40% of the layout from scratch after I got a lot of feedback during a playtest. Not sure how much time this will cost and if I'll be able to finish the project in time but since the map will also loose some pathways and will be reduced in size, I'll maybe have less work with detailing... But I'm still trying to keep the deadline in mind!

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