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Ubisoft Montreal looking for 2D and 3D artists


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We are looking for people big time in Montreal.

I'm gonna post the official requirements to give you an idea, but they don't necessarily apply in its fullness so don't be scared and send me your portfolio (.zip or website) and resume if you think you have what it takes. We are also hiring people from overseas.

daniel.luka@ubisoft.com

3D Modeler

-Minimum 4 years of experience in the video game industry

-Ability to build compelling and realistic 3D objects from concept artwork

-Extensive knowledge of 3D Studio Max and Photoshop are required

-Texturing knowledge is a must

-Ability to work in real time

-Desire and ability to work in a team

-Must be willing to take art direction well and perform projects as assigned

-Passion for video games and the desire to have fun at work!

Texture Artist

-Minimum 2 years of experience in the video game industry ;

-Ability to build compelling and realistic 3D objects and textures from concept artwork ;

-Extensive knowledge of 3D Studio Max and Photoshop are required ;

-Texturing, assignation and mapping knowledge are a must ;

-Ability to work in real time ;

-Strong illustration skills ;

-Desire and ability to work in a team ;

-Must be willing to take art direction well and perform projects as assigned ;

-Passion for video games and the desire to have fun at work!

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Just curious, but are there similar work visa issues for employment in Canada as there are in the US? Since so many people here don't live in Canada I though I'd ask.

Btw I'm playing SC: Chaos Theory on PC and damn, it's cool.

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Oh neat stuff!

Hmm.. I guess my chance would be minimal to none.

Suppose it wouldn't hurt to send in my cv anyway.

Get some wd-40 m8, you are seriously whining. The Ubisoft guys derserves a slap if you don't take you in:)

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I'm gonna post the official requirements to give you an idea, but they don't necessarily apply in its fullness so don't be scared and send me your portfolio (.zip or website) and resume if you think you have what it takes.

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