clankill3r Posted July 13, 2017 Report Posted July 13, 2017 I try to get a radar showing up for my map but I can't get it done. I think my dds file is correct, but for the sake of safety I try to use the one of train right now. My map is called de_metro_rm_06 I have a file de_metro_rm_06.txt in the overview folder. This is the content: Quote "de_metro_rm_06" { "material" "overviews/de_train" // texture file "pos_x" "-2477" // upper left world coordinate "pos_y" "2392" "scale" "4.7" // loading screen icons and positions "CTSpawn_x" "0.86" "CTSpawn_y" "0.77" "TSpawn_x" "0.12" "TSpawn_y" "0.25" "bombA_x" "0.63" "bombA_y" "0.49" "bombB_x" "0.52" "bombB_y" "0.76" } I also don't see a radar image when I fly around with noclip. It should at least show an image when loading the map. Anyone an idea? Quote
poLemin Posted July 13, 2017 Report Posted July 13, 2017 (edited) I am at work, so I can't check it, but isn't de_train's overview file called de_train_radar? Edited July 13, 2017 by poLemin Quote
clankill3r Posted July 13, 2017 Author Report Posted July 13, 2017 Yeah but the _radar is never specified in the text file. There is always a _radar_spectate as well. Quote
El_Exodus Posted July 13, 2017 Report Posted July 13, 2017 15 minutes ago, clankill3r said: Yeah but the _radar is never specified in the text file. There is always a _radar_spectate as well. did you try adding _radar at least? Quote
grapen Posted July 13, 2017 Report Posted July 13, 2017 (edited) I add _radar after the map name in the txt, and it works. A _spectate radar is not necessary. Edited July 13, 2017 by grapen Quote
will2k Posted July 14, 2017 Report Posted July 14, 2017 is your dds file properly named " de_metro_rm_06_radar.dds"? are both the txt and dds files in the resource/overviews folder? using DXT1 for the dds? correct posX and posY? Quote
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