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Harry Poster

Tangerine

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I haven't walked around it, can't comment on scale/layout; just got back from holiday, I'll try to download this week.

In terms of art @Vaya pointed correctly at the boxyness… I see you angled the window "roofing" but can't see what you did on left building 🤔 anyway, I think Vaya was suggesting to cut vertical corners (just look at Dust maps).

Also streets could benefit from angling some buildings around, having a diagonal street etc (look at the difference that makes the simple angled doorstep in Mirage CT spawn or diagonal stairs to A). Also some (small) height changes of the street level would be good; think of Mirage mid, but of 32-48-64 units instead: that would allow you to use some trims to break up the view without impacting the gameplay as much as a 128 units change (make sure you clip the steps!).

This should help, you have some height variation in the skyline but I think is still a bit boring, you should find space for a hero building to capture the attention and break up the sky and act as reference in the map for players, just look what they did with Underpass.

Another thing I notice from last batch of screens is that you are in-setting many windows too much or none at all. Keep doing what you were doing earlier in August. Also those window "huts" in CT spawn seem to be hanging out too much (I mean they are disproportionate to their width, no underneath support, the second one down seems to be ending lower than the first – consider using different materials i.e. wood for those, look at Assassin's Creed).

Edited by blackdog

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Really good stuff

It's kinda weird, but I noticed the tower you have is very similar to one I made

wDnE0PZ.png

It's a tower somewhere in Morocco, I forget exactly where

Maybe we used similar references, or maybe it's just a generic tower design

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8 hours ago, BreadParticles said:

It's a tower somewhere in Morocco, I forget exactly where

Maybe we used similar references, or maybe it's just a generic tower design

Its kinda standard tower in Morocco but we have some differences in colors and ornaments

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[Balance]

-Ct's mid entrance is now balcony

20171016191050_1.jpg.6e2a8806709c9ac54d816d26268f77c5.jpg

20171016191058_1.jpg.19b6f43ce3589eb0653199dba43ab7a4.jpg

-Added barrels so you can jump to the balcony (Idea is to bring more ability to CT's with mid position)

20171016191143_1.jpg.433227e345a80c4c5d10ad1b7744dd82.jpg

[A]

-New pathway

20171016190947_1.jpg.351858e83ac26cb29a9eef77bbaab6da.jpg

20171016191443_1.jpg.a505be5b323d704c5c740fa1bf6b57d6.jpg

20171016190929_1.jpg.7d43cfc141795db41bda098b70919803.jpg

- 2 barrels to cover (Like on dd2)

20171016190918_1.jpg.244187eff20fc8a9b0b9203ae0328ee6.jpg

20171016190921_1.jpg.c65df6335b44c0504fe144f0fe60cf67.jpg

-New boxes to hold entrance from mid

20171016191956_1.jpg.53bff3d637b9b190db024bd96ffeae17.jpg

 

 

Edited by Harry Poster

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Finishing 2nd stage of detailing with remaking some older parts and working with hr dust props.

[MID]

-20171023214914_1.jpg.9232ee2748cc6e6d8eb04c747d2cce3c.jpg

- Made "barrel jump" more skill needed

20171023215317_1.jpg.7f1241c7a51c0c322f98c2a949ef35a3.jpg

[A]

20171023214935_1.jpg.7a3b74b3a3ff83fd57ceac3feb6da40f.jpg

[T spawn]

20171023215002_1.jpg.18de46c6ff8353992355d4daa73efb0e.jpg

Also i've changed lighting

 

20171023215115_1.jpg.2d8379a370dfaa28aa1ffd409ad9d145.jpg

I'm trying to make map if not looks but feels like a place and working on small details (mainly sounds).

Next week will be a hard work and finishing week for me. Release in 2-3 weeks.

 

 

Edited by Harry Poster

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The most difficult parts are done.

'Drop zone'

20171101113649_1.jpg.6a477dd9899a99273a2c8cc6a70a1da1.jpg

T mid

20171101113706_1.jpg.e9d733e93bce5dc9da9171df6ea1a2be.jpg

[Balance]

- New one way drop wall. (To prevent CT's rushes from B.)

20171101114625_1.jpg.d2b9502b1d0de47d2835408b90434e78.jpg

Will make full compile and private tests in 3 days. If you want to take a part ,add me on steam (but let me know that you are from mapcore)

http://steamcommunity.com/id/833463718157490/

 

 

Edited by Harry Poster

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