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Posted (edited)

I have made this pure white image in photoshop (the skills on me...).

light_white.png.2aa53094bdae96ff8a6f40ea5caacd60.png

I want to bring it to csgo / hammer but it's a bit glitched.
There it looks like:

595c9ba399b07_Screenshot2017-07-0421_05_37.png.841316b752ad951ac9adbe7af7697fc5.png

595c9ba3ead13_Screenshot2017-07-0421_11_37.png.b71ae937fe30cf15a3736a9f1f037748.png

This are the options I used in VTFEdit:
(I just noticed it's on animated texture, but I doubt that is the problem, but I will try later when I'm at home).

595c9bdca5bef_Screenshot2017-07-0421_12_58.png.753de36235c813a9b1b11f3ee841410e.png

595c9bdd0b022_Screenshot2017-07-0421_13_05.png.2d00855142a620ff31669c241349a38f.png

595c9bdd3c975_Screenshot2017-07-0421_13_08.png.76cd8b0a6af8669bd4661b2bbfb3be08.png

595c9bde263af_Screenshot2017-07-0421_13_14.thumb.png.28e583f164485740ffc509193d88f84c.png

Do I have a setting wrong? And could someone try it with the same png? I used the newest photoshop.

Then another thing. Now I have this for the vmt file:

Quote

LightmappedGeneric
{
$basetexture "de_metro/light_white" // diffuse map
$surfaceprop glass // physics type
}

And I make it give light using lights.rad.
In game it looks like this. So it does give light. But I would like for the texture to light up as well. How can that be accomplished?
595c9cca36831_Screenshot2017-07-0421_16_43.thumb.png.e4fc67c282709947737d02b64a8fc544.png

 

Edited by clankill3r
Posted

So it's just the thumbnail that doesn't show up exactly like it should, but other than that it shows up correctly in Hammer? I wouldn't worry too much about it then.

Glowing textures are explained here.

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