clankill3r Posted July 3, 2017 Report Posted July 3, 2017 Source Engine. I tried: -game $gamedir $path\$file -lights de_metro -game $gamedir $path\$file -lights de_metro.rad -game $gamedir $path\$file -lights D:\mapping\maps\de_metro\other\de_metro -game $gamedir $path\$file -lights D:\mapping\maps\de_metro\other\de_metro.rad I made a file in both D:\mapping\maps\de_metro\other\de_metro.rad and C:\My Programs\Steam\steamapps\common\Counter-Strike Global Offensive\csgo (there is where lights.rad). I prefer to have it on another dir then the cs dir for backup purposes. But for now, getting it to work would already be great. Is there someone that can get it to work? And if so any idea what I do wrong? Quote
grapen Posted July 3, 2017 Report Posted July 3, 2017 (edited) What do the console say when you compile, is the file not being read at all? Or is it being read but the contents of it won't work in game? There might be erraneous formatting inside the rad file. Are you using regular slashes or backslashes in your paths? Because regular slashes will not work in my experience. Edit: Oh, are you trying to run the rad file with bsp or vis? =P add it to $light_exe (just making sure here). Edit 2: Pretty sure it's not allowed to put the -lights call after -game, try moving it before that. Here's an example: -threads 6 -lights scepter.rad -textureshadows -staticpropbounce 32 -hdr -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file Edited July 3, 2017 by grapen Bot and clankill3r 2 Quote
clankill3r Posted July 3, 2017 Author Report Posted July 3, 2017 Putting it before game fixed it, thx! Quote
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