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  • 2 months later...
Posted (edited)

Guys...bad news here. 

Well how will I explain that I think this project show me that I've enough with mapping ? 

Mmmh during the last couple of days (and after two busy summer months) I tried to find someone who could help me to art this level.

I honestly though that this map will be something that I'm proud and perhaps the last level for me...but these last days I was also thinking a lot about myself and my priorities and unfortunately, making levels is not on my top priorities.

Of course I still like that but now, and since few years, it's my job and I honestly don't want to spend time on that when I'm at home. I think I should stop lying on myself and make what I really want to do.

Of course I'll continue to follow what you're doing guys (because you're making great levels!) but, yeah, about me I'm done with that.

Perhaps some of you would like to continue this level ? If it's the case, you'll find all the needed files here : DOWNLOAD ARIZONA FILES

Well, I think it's clear and I'm sorry if I disappoint some of you but I think I take the right decision for me. 

Edited by El Moroes
Posted

Well, you should do what's right for you. But on the other hand it's sad that another promising project gets canceled.

We didn't see many good new maps during the last year but a couple of promising projects getting aborted. Probably it's because making a good map has become way too time consuming...

Posted (edited)

@El Moroes

Sorry to hear that, your map was my favorite in this mapping contest. However i understand you perfectly.

Today's standards for making high quality maps for CS:GO are higher and higher and much harder and time consuming to be accomplished. I miss the CS Source and cs1.6 mapping days. 

Edited by Serialmapper
Posted (edited)

I don't think I will, even if it's Source 2. 
About the custom assets, you can use them for any map, but with this one, it was more temp / not worked textures.

Thanks guys ;)

Edited by El Moroes

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