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Posted

Team:

 

@Terri - Assets, Environment Art and Level design

@Vaya Level Design and scripting

@Lizard - Environment art and Level Design

 

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This map started life as part of the Day of Infamy MapCore/GameBanana 2016 Contest. We took the original design, looked at NWI's feedback and tried our best to act accordingly. What resulted was a much expanded layout that added multiple new routes for both teams- opening up new options and turning 'deadzones' around the map into critical gameplay areas. The docks was expanded and visually improved to a point it changes the feel of the whole map, hopefully for the better. 

As DOI is still being developed we took advantage of all the cool changes as they came - world GGX shaders, Parallax textures...it all seemed to come at the perfect time to be implemented into the new build.

Thanks to everyone that helped get this map shipped, you're all awesome people :D

Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=956527533

 

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  • 2 months later...
Posted

Just an update that I forgot to post here. New World Interactive contacted us pretty much the day after we posted the 'Brittany' update on the workshop and bought the map + Assets off of us. It's currently in the game's beta if you want to check it out. The majority of polishing and tweaking is being done by the talented Mr @Squad and I'm stoked about the direction he's taking it (a lot of 'why did I not think of that?' for his layout changes)

Posted

Awesome! Like I said on Twitter I was expecting this to happen, cos you guys deserve it.

Think might be interesting writing up a piece on the road that took you from start to finish, and maybe put in the analysis a comparison of the map after the last polishing pass? Just thinking that not being done by you, could be interesting to read how it feels to pass the map on and see the last changes.

Posted (edited)

Got a chance to walk around the newest version of the map on the DoI beta, the map has come a long way since Brest! Haven't had a chance to play any matches on it, but there's some really awesome scenery. I especially love that cellar, the graveyard and that port vista with the buildings in the distance - so cool :D

Would be interesting to have a "making of" article or something with each of you talking about your main role and workflow etc.

Edited by nikkoship

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