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[Released] Fiorina


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This is looking really great! I haven't gotten a chance to play de_crossway but I remember de_trigger and its many unique areas. You're a natural environment artist in my opinion, wish you the best in the contest and really looking forward to seeing the progress you've made since the CEVO/Gamebanana 2014 Mapping contest :)

Edited by Andre Valera
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5 hours ago, Andre Valera said:

This is looking really great! I haven't gotten a chance to play de_crossway but I remember de_trigger and its many unique areas. You're a natural environment artist in my opinion, wish you the best in the contest and really looking forward to seeing the progress you've made since the CEVO/Gamebanana 2014 Mapping contest :)

Hey! Remember you and your comments on Gamebanana!
Glad to see you again!

Thanks!

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  • 3 weeks later...

Hi everyone! I keep working on the map. Many small things divert attention, but there is undoubtedly progress.
Now I want to show you pre-overview of what is ready. (~40% of the map).
Tried to draw it separately, but it did not work out very well. In the near future will be new screenshots.

cG7p2-p9SuM.jpg

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I'm assuming you are using cl_leveloverview x. If you want to make a clear radar make sure you nodraw roofs that cover playable areas underneath. Its very hard to see what the map looks like.

Watch the start of this video to know what commands you need:

Texturing is looking very good!

 

Edited by King Skizzy
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On 16.07.2017 at 5:33 PM, King Skizzy said:

I'm assuming you are using cl_leveloverview x. If you want to make a clear radar make sure you nodraw roofs that cover playable areas underneath. Its very hard to see what the map looks like.

Watch the start of this video to know what commands you need:

Texturing is looking very good!

 

Ye, thanks! I know how to make clean radar. It's just a first probe:)

But anyway, thank you for video^^

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