ANIMAL1ty Posted June 27, 2017 Report Posted June 27, 2017 (edited) Hello, this is topic for my map de_fiorina ^^) LINK for the map and some pics: Edited December 1, 2017 by Animal1ty Minos, Deathy, Roald and 21 others 24 Quote
Andre Valera Posted June 29, 2017 Report Posted June 29, 2017 (edited) This is looking really great! I haven't gotten a chance to play de_crossway but I remember de_trigger and its many unique areas. You're a natural environment artist in my opinion, wish you the best in the contest and really looking forward to seeing the progress you've made since the CEVO/Gamebanana 2014 Mapping contest Edited June 29, 2017 by Andre Valera ANIMAL1ty, Radu and JimWood 3 Quote
ANIMAL1ty Posted June 29, 2017 Author Report Posted June 29, 2017 5 hours ago, Andre Valera said: This is looking really great! I haven't gotten a chance to play de_crossway but I remember de_trigger and its many unique areas. You're a natural environment artist in my opinion, wish you the best in the contest and really looking forward to seeing the progress you've made since the CEVO/Gamebanana 2014 Mapping contest Hey! Remember you and your comments on Gamebanana! Glad to see you again! Thanks! Quote
JimWood Posted June 29, 2017 Report Posted June 29, 2017 I agree with Andre, your env art looks great, but an overview screenshot would go a long way to see if the layout matches it SirK 1 Quote
ANIMAL1ty Posted June 29, 2017 Author Report Posted June 29, 2017 10 hours ago, JimWood said: I agree with Andre, your env art looks great, but an overview screenshot would go a long way to see if the layout matches it Thanks! Overview will be a bit later! JimWood 1 Quote
ANIMAL1ty Posted July 16, 2017 Author Report Posted July 16, 2017 Hi everyone! I keep working on the map. Many small things divert attention, but there is undoubtedly progress. Now I want to show you pre-overview of what is ready. (~40% of the map). Tried to draw it separately, but it did not work out very well. In the near future will be new screenshots. King Skizzy and Andre Valera 2 Quote
King Skizzy Posted July 16, 2017 Report Posted July 16, 2017 (edited) I'm assuming you are using cl_leveloverview x. If you want to make a clear radar make sure you nodraw roofs that cover playable areas underneath. Its very hard to see what the map looks like. Watch the start of this video to know what commands you need: Texturing is looking very good! Edited July 16, 2017 by King Skizzy ANIMAL1ty 1 Quote
ANIMAL1ty Posted July 17, 2017 Author Report Posted July 17, 2017 On 16.07.2017 at 5:33 PM, King Skizzy said: I'm assuming you are using cl_leveloverview x. If you want to make a clear radar make sure you nodraw roofs that cover playable areas underneath. Its very hard to see what the map looks like. Watch the start of this video to know what commands you need: Texturing is looking very good! Ye, thanks! I know how to make clean radar. It's just a first probe:) But anyway, thank you for video^^ Quote
ANIMAL1ty Posted July 28, 2017 Author Report Posted July 28, 2017 New pic. Still in progress. text_fish, Rump3L, Quotingmc and 1 other 4 Quote
ANIMAL1ty Posted September 4, 2017 Author Report Posted September 4, 2017 Some new pics leplubodeslapin, RA7, will2k and 12 others 15 Quote
DirtyG Posted September 5, 2017 Report Posted September 5, 2017 would love to see an overview layout but looks fucking amazing! ANIMAL1ty 1 Quote
ANIMAL1ty Posted September 6, 2017 Author Report Posted September 6, 2017 On 05.09.2017 at 6:14 AM, DirtyG said: would love to see an overview layout but looks fucking amazing! Thanks! Unfortunately I can't show layout right now, it permanently change and I think you will see overview with final release. I hope I finish my map on time. Quote
gav Posted September 8, 2017 Report Posted September 8, 2017 Good luck with finishing on time - The detail you are producing is very nice ANIMAL1ty 1 Quote
ANIMAL1ty Posted September 12, 2017 Author Report Posted September 12, 2017 Guys, I have a problem... Can someone help me?) Quote
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