Plat Posted June 19, 2017 Report Posted June 19, 2017 As the title says. I'm looking to make a scoutsknivez map but want to make sure I can edit everything required to make a functional scoutsknivez gamemode from within my map. Im able to change gravity, maxspeed/maxvelocity, airaccel/accel, spawned weapons, but I cant find anything about perhaps making the scout 100% accurate while in the air. Thanks! Quote
TooProForYahoo Posted June 19, 2017 Report Posted June 19, 2017 I don't believe you can, the accuracy is a game file which would have to be on the "modded" server to allow the perfect accuracy you want to achieve Quote
Smileytopin Posted June 19, 2017 Report Posted June 19, 2017 I believe the commands for that are Spoiler weapon_accuracy_nospread 1 weapon_recoil_scale 0 weapon_recoil_view_punch_extra 0 I forget the entity you use but you should be able to use the commands to disable weapon inaccuracy on the map. Quote
Plat Posted June 20, 2017 Author Report Posted June 20, 2017 4 hours ago, Smileytopin said: I believe the commands for that are Hide contents weapon_accuracy_nospread 1 weapon_recoil_scale 0 weapon_recoil_view_punch_extra 0 I forget the entity you use but you should be able to use the commands to disable weapon inaccuracy on the map. Thanks for the commands! Now I just need to figure out how to activate them. They don't seem to be functional in the custom gamemode file. Quote
leplubodeslapin Posted June 20, 2017 Report Posted June 20, 2017 The point_servercommand entity. https://developer.valvesoftware.com/wiki/Point_servercommand Use a logic_auto to trigger an output at every rounds : Quote
hgn Posted June 20, 2017 Report Posted June 20, 2017 (edited) All commands from CS:GO work in the custom gamemode file Do these things for them to work: Make sure your .cfg is the same name as the map Make sure the cfg is placed in your ../csgo/maps/cfg folder Run the map with: map yourmapname custom Here is the valve flying scoutsman commands (you can find them in the normal ../csgo/cfg folder with the ones prefixed with op08_ files: ____________________________________________________________________________ // FLYING SCOUTSMAN // Base mode: gamemode_casual.cfg // Meant to be played on wide open maps including demolition maps like de_lake // // * No cash rewards // * No buying // * Start with ssg08 and no pistol // * Reduced gravity // * Increased in-air accuracy // * Movement inaccuracy is still standard // Weapon config mp_ct_default_melee "weapon_knife" mp_ct_default_primary "weapon_ssg08" mp_ct_default_secondary "" mp_t_default_melee "weapon_knife" mp_t_default_primary "weapon_ssg08" mp_t_default_secondary "" // Significantly reduced accuracy penalty for flying through the air. // (Movement penalty still exists) // After playtesting (lol sure valve) we decided to remove accuracy penalties completely so you // can shoot in the air without counter-strafing. weapon_accuracy_nospread 1//weapon_air_spread_scale 0.01 // Low gravity sv_enablebunnyhopping 1 sv_autobunnyhopping 0 sv_gravity 230 sv_airaccelerate 20000 sv_maxspeed 420 sv_friction 4 // Disable money & buying sv_buy_status_override 3 // was 0 (0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody) mp_startmoney 0 // was 1000 mp_maxmoney 0 // was 10000 mp_playercashawards 0 // was 1 cash_player_bomb_defused 0 cash_player_bomb_planted 0 cash_player_damage_hostage 0 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 0 cash_player_killed_enemy_factor 0 cash_player_killed_hostage 0 cash_player_killed_teammate 0 cash_player_rescued_hostage 0 cash_team_elimination_bomb_map 0 cash_team_elimination_hostage_map_t 0 cash_team_elimination_hostage_map_ct 0 cash_team_hostage_alive 0 cash_team_hostage_interaction 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 0 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_win_by_time_running_out_hostage 0 cash_team_win_by_time_running_out_bomb 0 ____________________________________________________________________________ Edited June 20, 2017 by Terri Smileytopin, Freaky_Banana, Vaya and 4 others 7 Quote
'RZL Posted June 20, 2017 Report Posted June 20, 2017 2 hours ago, Terri said: // After playtesting (lol sure valve) we decided to remove accuracy penalties completely so you // can shoot in the air without counter-strafing. I love this line rosk, Radu, Plat and 2 others 5 Quote
Plat Posted June 21, 2017 Author Report Posted June 21, 2017 18 hours ago, Terri said: <snip> Huzzah! Thank you very much! I didn't know all commands worked. I thought it was only the ones listed on the developer wiki. I'm excited to get this project started now:) Cheers! Quote
hgn Posted June 21, 2017 Report Posted June 21, 2017 4 hours ago, Plat said: Huzzah! Thank you very much! I didn't know all commands worked. I thought it was only the ones listed on the developer wiki. I'm excited to get this project started now:) Cheers! Yeah, cvars and global settings work perfectly to my knowledge, its just the obvious client side (r_, mat_, cl_, noclip etc) cheats that won't do anything Quote
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