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Am I able to change accuracy of weapons from within my map?


Plat
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As the title says. I'm looking to make a scoutsknivez map but want to make sure I can edit everything required to make a functional scoutsknivez gamemode from within my map. Im able to change gravity, maxspeed/maxvelocity, airaccel/accel, spawned weapons, but I cant find anything about perhaps making the scout 100% accurate while in the air.

Thanks!

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4 hours ago, Smileytopin said:

I believe the commands for that are

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weapon_accuracy_nospread 1
weapon_recoil_scale 0
weapon_recoil_view_punch_extra 0

I forget the entity you use but you should be able to use the commands to disable weapon inaccuracy on the map.

Thanks for the commands! Now I just need to figure out how to activate them. They don't seem to be functional in the custom gamemode file.

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All commands from CS:GO work in the custom gamemode file

Do these things for them to work:

  • Make sure your .cfg is the same name as the map
  • Make sure the cfg is placed in your ../csgo/maps/cfg folder
  • Run the map with: map yourmapname custom

Here is the valve flying scoutsman commands (you can find them in the normal ../csgo/cfg folder with the ones prefixed with op08_ files:

____________________________________________________________________________

// FLYING SCOUTSMAN
// Base mode: gamemode_casual.cfg
// Meant to be played on wide open maps including demolition maps like de_lake
//
// * No cash rewards
// * No buying
// * Start with ssg08 and no pistol
// * Reduced gravity
// * Increased in-air accuracy
// * Movement inaccuracy is still standard

// Weapon config
mp_ct_default_melee                                "weapon_knife"
mp_ct_default_primary                              "weapon_ssg08"
mp_ct_default_secondary                            ""
mp_t_default_melee                                 "weapon_knife"
mp_t_default_primary                               "weapon_ssg08"
mp_t_default_secondary                             ""

// Significantly reduced accuracy penalty for flying through the air.
// (Movement penalty still exists)
// After playtesting (lol sure valve) we decided to remove accuracy penalties completely so you
// can shoot in the air without counter-strafing.

weapon_accuracy_nospread 1
//weapon_air_spread_scale 0.01

// Low gravity
sv_enablebunnyhopping 1
sv_autobunnyhopping 0
sv_gravity 230
sv_airaccelerate 20000
sv_maxspeed 420
sv_friction 4

// Disable money & buying
sv_buy_status_override                                 3    // was 0 (0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody)
mp_startmoney                                          0    // was 1000
mp_maxmoney                                            0    // was 10000
mp_playercashawards                                    0    // was 1
cash_player_bomb_defused                               0
cash_player_bomb_planted                               0
cash_player_damage_hostage                             0
cash_player_interact_with_hostage                      0
cash_player_killed_enemy_default                       0
cash_player_killed_enemy_factor                        0
cash_player_killed_hostage                             0
cash_player_killed_teammate                            0
cash_player_rescued_hostage                            0
cash_team_elimination_bomb_map                         0
cash_team_elimination_hostage_map_t                    0
cash_team_elimination_hostage_map_ct                   0
cash_team_hostage_alive                                0
cash_team_hostage_interaction                          0
cash_team_loser_bonus                                  0
cash_team_loser_bonus_consecutive_rounds               0
cash_team_planted_bomb_but_defused                     0
cash_team_rescued_hostage                              0
cash_team_terrorist_win_bomb                           0
cash_team_win_by_defusing_bomb                         0
cash_team_win_by_hostage_rescue                        0
cash_team_win_by_time_running_out_hostage              0
cash_team_win_by_time_running_out_bomb                 0

____________________________________________________________________________

Edited by Terri
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18 hours ago, Terri said:

<snip>

Huzzah! Thank you very much! I didn't know all commands worked. I thought it was only the ones listed on the developer wiki. I'm excited to get this project started now:) Cheers!

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4 hours ago, Plat said:

Huzzah! Thank you very much! I didn't know all commands worked. I thought it was only the ones listed on the developer wiki. I'm excited to get this project started now:) Cheers!

Yeah, cvars and global settings work perfectly to my knowledge, its just the obvious client side (r_, mat_, cl_, noclip etc) cheats that won't do anything

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