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I'm having trouble finding good ways to block of non-playable areas, and I've heard that its bad to just put invisible walls everywhere. Something else I have a problem with is areas that look like they are boost-able, but they aren't. Players can get up pretty high with boosting, but I don't want to make obstacles unrealistically tall. Any tips?

Posted

128 unit walls, or somewhere in that region, are fine for blocking off non playable areas. We can see this on dust2, overpass, inferno, cobblestone etc. Do you have a specific case for your scenario?

Posted
1 hour ago, grapen said:

128 unit walls, or somewhere in that region, are fine for blocking off non playable areas. We can see this on dust2, overpass, inferno, cobblestone etc. Do you have a specific case for your scenario?

I'm mainly trying to make a garden like area where the players cant get on the actual garden part, but I'm afraid that having 128 walls for the garden will be a bit irrealistic. Also, I need to realistically block off roads, and i don't want to do what Volvo did on Canals with road blocks that look like you should be able to jump over

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