Tequila Posted April 24, 2005 Report Posted April 24, 2005 Now, I don't consider myself a texture artist, far from it - level design is my game - but I have a good digital camera and an even better eye. So, I feel taking source photos and converting them to game textures is a viable enterprise for me. Problem is, all the good stuff needs to be made tileable, and I have no idea how to do this. Any of you texture impresarios got any tips, tutorials or resources to help me out? I really want to strive towards custom content rather than chestnut HL2 stuff, and this is the first step. Below is an example of the kind of pictures I've taken that need tiling: Quote
Zacker Posted April 24, 2005 Report Posted April 24, 2005 http://whosyourdaddycool.com/tutorialps01.htm Note: For older versions of PS the clone tool can also be used. Some also use a filter which does the seaming. Quote
Lee3dee Posted April 24, 2005 Report Posted April 24, 2005 I found this tutorial for tiling a texture, works for some things http://www.twisted-strand.com/ut_tutori ... index.html Quote
Phlek Posted April 24, 2005 Report Posted April 24, 2005 If you're willing to put some money on the table check this out: http://www.seamlesstexturegenerator.com/ I found it over at cgtalk.com in this thread: http://cgtalk.com/showthread.php?t=222747 Apparently people are saying it's pretty damn useful. Quote
Lee3dee Posted April 24, 2005 Report Posted April 24, 2005 that seamless texture generator looks sweet! 24.99 isn't bad for the pro version that also does PSDs and DDS. Quote
Tequila Posted April 24, 2005 Author Report Posted April 24, 2005 Great tuts., thank you amigos. Quote
von*ferret Posted April 24, 2005 Report Posted April 24, 2005 check out the thread in the 2d WIP forum for more tutorials and such, also contribue in any way you can! Quote
Tequila Posted April 24, 2005 Author Report Posted April 24, 2005 check out the thread in the 2d WIP forum for more tutorials and such, also contribue in any way you can! Will do. Quote
DaanO Posted April 24, 2005 Report Posted April 24, 2005 Just offset, clone and patch (for some reason i like healing brush for this) won't do the trick. Look for artifacts and get rid of them. Those ruin tiling. Quote
JynxDaddy Posted April 24, 2005 Report Posted April 24, 2005 I just had a try using the tuts on your photo, wasnt too bad for a near complete novice like me. (not good enough to post though ) Quote
Tequila Posted April 25, 2005 Author Report Posted April 25, 2005 I just had a try using the tuts on your photo, wasnt too bad for a near complete novice like me. (not good enough to post though ) I'll be giving it a try tomorrow (once I get this damn essay out the way ). Quote
hamst3r Posted April 25, 2005 Report Posted April 25, 2005 I dont really care to use it but Jasc Paint Shop Pro 8 at an seemless tiling feature, all you have to do is plug in a couple of settings: Your image, no hand work at all: Quote
kleinluka Posted April 25, 2005 Report Posted April 25, 2005 Yeah but that one would repeat like crazy cause it just duplicates one part of the image and places it somewhere else so it blends.... i usually just do Filters>Offset and then use clone or healing brush to fix seams... Quote
DaanO Posted April 25, 2005 Report Posted April 25, 2005 Copying the layer, using highpass filter and then choose fade highpass = god. Works great for when parts of the image are darker than others. Besides that, that 'seamless' texture will tile terribly because of those double rocks, those will be terribly obvious and ruin the tiling. Quote
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