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Posted

Now, I don't consider myself a texture artist, far from it - level design is my game - but I have a good digital camera and an even better eye. So, I feel taking source photos and converting them to game textures is a viable enterprise for me.

Problem is, all the good stuff needs to be made tileable, and I have no idea how to do this. Any of you texture impresarios got any tips, tutorials or resources to help me out? I really want to strive towards custom content rather than chestnut HL2 stuff, and this is the first step.

Below is an example of the kind of pictures I've taken that need tiling:

p10003195kk.jpg

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Posted

I just had a try using the tuts on your photo, wasnt too bad for a near complete novice like me. (not good enough to post though :P)

I'll be giving it a try tomorrow (once I get this damn essay out the way :().

Posted

Yeah but that one would repeat like crazy cause it just duplicates one part of the image and places it somewhere else so it blends....

i usually just do Filters>Offset and then use clone or healing brush to fix seams...

Posted

Copying the layer, using highpass filter and then choose fade highpass = god. Works great for when parts of the image are darker than others.

Besides that, that 'seamless' texture will tile terribly because of those double rocks, those will be terribly obvious and ruin the tiling.

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