WheRe Is My MiNd? Posted April 24, 2005 Author Report Posted April 24, 2005 To be fair, yeah, the outside section was inspired from hl2 but its not a direct copy of that area, it was just done to get to grips with that sort of look and theme. Im now working on trying to make it a bit more unique and look as run down as the indoor areas. The indoor sections are not based on anything Ive seen in hl2 however (if its there I dont remember it). It looks more like something you would see in max payne imo. Thanks for the constructive feedback anyways Quote
jfas Posted April 24, 2005 Report Posted April 24, 2005 i think what people are trying to say when they say "it looks like hl2" is that there is nothing blatantly wrong with the map, but there isnt anything overly impressive either, "it looks like something ive seen already" ... so keep working on it, make it look less empty and give it your own !unf Quote
DaanO Posted April 24, 2005 Report Posted April 24, 2005 That's it yeah. @WheRe Is My MiNd? (got i hate typing your nick ^^) sounds good! Quote
ayequeue Posted April 25, 2005 Report Posted April 25, 2005 dm_avalon anyone? That map was built with HL2 textures on the HL2 engine and it looks different. I don't have a big problem with hl2 textures, but one of those screenshots looks just too much like the first level in Source, when you just arrived in c17. Those buildings and trees, with that one thing (ack, name?) for children to play on. It all looks too much like it. I would like to see people move away a bit from the theme. It's all really well done, but the theme is already getting old. (although some of those corridors do look new to me, in a way) I never said looking like HL2 was terrible. The map can still be entertaining.. its just not ever going to "WOW" me. Quote
BlueCoatKarma Posted April 30, 2005 Report Posted April 30, 2005 Are there flares on all your lights, or is that a natural thing that I've just never noticed? Quote
Bluestrike Posted April 30, 2005 Report Posted April 30, 2005 The screenshots look good, but they don't make me wanna play it, It also seems to have a bit of the tides/chateau/havana/pirensi syndrome, all area's look to mutch alike what makes it confusing and harder to learn, expirience has shown players avoid these maps and leave servers for it. Thats my honest opinion. Quote
WheRe Is My MiNd? Posted April 30, 2005 Author Report Posted April 30, 2005 Ok done a beta: http://www.mallosworld.co.uk/csmap/cs_b ... ory_b1.zip Everything is in place but its quite rough in places. Ive been working on it pretty much everyday for the last 2 weeks or so and just felt a break was needed so I figured bringing all the sections together and getting out a beta was a good cutting off point while I have a few days off and do few other things. Also included a nav file for bot play though dont expect it to work perfectly. You may notice 1 glaring problem is the doorways, they are too small to fit more than 1 hostage at a time, so they end up blocking each other. Quote
sk3tch Posted May 1, 2005 Report Posted May 1, 2005 It looks good to me... I'm not keen on those types of maps...but I do like it. Quote
RA7 Posted May 1, 2005 Report Posted May 1, 2005 kee tried the map wif bots, liked the gameplay. but there is only one safetyzone? And on corridor for the CT to enter the building? Btw i miss sum sounds inside, its too quit there. Quote
WheRe Is My MiNd? Posted May 9, 2005 Author Report Posted May 9, 2005 ive done beta 2 now: http://www.mallosworld.co.uk/csmap/cs_b ... ory_b2.zip This is as polished up as I am likely to take it now, just gonna put this beta out and see if anyone has any final suggestions. Some of the key changes besides obvious polishing and detailing include: -The doors are wider and thats pretty much fixed any problems the bots were having. -Added the 2nd route for the cts to take when they spawn. -The gap between the stairway is wider so you can now jump down it. -Changed shape of corridor on the top floor so its less of a sniper trap -Added more sounds If anyone has a server and would like to give it a test with some peeps sometime that would be much appreciated. Quote
Mazy Posted May 10, 2005 Report Posted May 10, 2005 yikes, very cramped, give those rooms n corridors some space D:~ looks nice~ Quote
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