WheRe Is My MiNd? Posted April 23, 2005 Report Posted April 23, 2005 Just working on a hostage rescue map for cs:s set in a run down apartment block in some eastern bloc country. Let me know your thoughts Apartment where hostages are kept: Outside area where cts spawn: Following is the cellar: Quote
von*ferret Posted April 23, 2005 Report Posted April 23, 2005 cooridors are boring, out door scenes are fun. Make less maze like cooridors and more outdoor scenes. No one likes hallways of death. Quote
DaanO Posted April 23, 2005 Report Posted April 23, 2005 Please make it something more than just another city-17 map (because that's what it is, sorry to say) Quote
RD Posted April 23, 2005 Report Posted April 23, 2005 I dont like corridor maps either, last corridor looks nice tho Quote
Fullauto Posted April 23, 2005 Report Posted April 23, 2005 Alright, but I think the brushwork is a little bland - especially outside. Quote
Kedhrin Posted April 24, 2005 Report Posted April 24, 2005 looks mighty realistic, i like it. not fake hallways, realistic architecture, something i'm noticing in many maps is bogus realism in terms of layout. but then again, usually realistic layout isn't as fun to play as unrealistic. just keep that in mind. Quote
DvS Posted April 24, 2005 Report Posted April 24, 2005 Looks just like HL2, and lots of people have done it. You could do much better by focusing on not using hl2 specific assets. Otherwise you'll just blend in. Not bad at all though. Quote
skdr Posted April 24, 2005 Report Posted April 24, 2005 Looks like HL2 I hate these kind of comments. I really do. It's using HL2 textures, should it look like Fantasy Land Map 2.0 then? Of course it looks like hl2. It's built on HL2 engine using HL2 textures. Bleh. Same thing with comments like "looks like cs_italy", when its using italy's basic wall textures but the setting is different. Get real people. That map looks alright. It's not wrong to use HL2 assets. Keep going! Quote
DaanO Posted April 24, 2005 Report Posted April 24, 2005 dm_avalon anyone? That map was built with HL2 textures on the HL2 engine and it looks different. I don't have a big problem with hl2 textures, but one of those screenshots looks just too much like the first level in Source, when you just arrived in c17. Those buildings and trees, with that one thing (ack, name?) for children to play on. It all looks too much like it. I would like to see people move away a bit from the theme. It's all really well done, but the theme is already getting old. (although some of those corridors do look new to me, in a way) Quote
Sixsixone Posted April 24, 2005 Report Posted April 24, 2005 You need different types of lighting, I noticed two different lights, it makes the map seem very repeative. Try not to make point_spotlight to big, as it looks unrealstic. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.