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@noobgames depends what you trying to do I think. Keep it 45° or leave weirder angles for things like walls/edges of map, which means you are manipulating thick brushes via vertex tool ;) otherwise you have to learn to use instances, which allow you to create say a house in a separate file, and import it in the map like a prop-model that you can rotate at will. I believe is best practice to do that with decoration structures and keep it to the main grid for gameplay areas.

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