T-Rexer Posted June 6, 2017 Report Posted June 6, 2017 (edited) Under construction. Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=941081732 Edited June 10, 2017 by trexer2001 Quote
Roald Posted June 6, 2017 Report Posted June 6, 2017 How large is your maps in units? This looks really small. I think normal playable area sizes are: small map 3000 x 3500, medium map 3500 - 4000 and large map 4000 x 4500 Quote
T-Rexer Posted June 7, 2017 Author Report Posted June 7, 2017 (edited) It is 3456x3536 Edited June 7, 2017 by trexer2001 Quote
Roald Posted June 7, 2017 Report Posted June 7, 2017 Mmm somehow it looks smaller on the overview. Maybe because its shaped like a square...idk noobgames 1 Quote
noobgames Posted June 7, 2017 Report Posted June 7, 2017 8 minutes ago, Roald said: Mmm somehow it looks smaller on the overview. Maybe because its shaped like a square...idk Or maybe those giant trees Quote
T-Rexer Posted June 8, 2017 Author Report Posted June 8, 2017 Quote 15 hours ago, Roald said: Mmm somehow it looks smaller on the overview. Maybe because its shaped like a square...idk Yea its a small to middle big map. I don´t like big maps. I like short rotation times on a "classic" layout. rotation times for T´s are much faster so the ct´s have to play well and listen to food steps and maybe push. I will change the t rotation line. Now it is just a line. I want to have some variation in it. Quote
T-Rexer Posted June 9, 2017 Author Report Posted June 9, 2017 Added a new way from T spawn to B. Quote
T-Rexer Posted June 10, 2017 Author Report Posted June 10, 2017 -Added a support area infront of A. -Added a vent from support to A side. Quote
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