Jump to content
Roald

Avalanche

Recommended Posts

2 minutes ago, RaVaGe said:

Would be fun to have those cable cars moving, could spice up the gameplay a bit like TF2 with the trains on cp_well

We tried that and playtested it but it didnt worked out that great. CS:GO is abit too competetive for that. Most players gave feedback to make them static so

Share this post


Link to post
Share on other sites

It's my regret to inform you all that Avalanche will not be making the submission deadline. The map is in a nasty, unoptimized, buggy state, as artpass has been crammed in. There is simply not enough new content or art to submit for this contest, and no time to even make submitting a workshop version plausible. I blame this mostly on myself; up until these last two months I worked very slowly and with a lack of real dedication. We will continue to work on this map, but it's not going to be a part of this mapping competition in its current state. I hope someday we finish this map - properly.

 

We're sorry.csgo_2017-11-28_20-20-52.thumb.jpg.afb48f8cab160da87848d6ffc1afbc6d.jpgcsgo_2017-11-28_20-19-19.thumb.jpg.ac7772064184643bcb715f25b0b08515.jpg2017-11-19_18-51-37.jpg.90bd58103702bb55aa7123fc4891e361.jpgAspire.png.4ab14f4fcdba9dc1cc5bef99209eca27.png

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...