Vaya 3,441 Report post Posted November 11, 2017 gorgeous! 1 Lizard reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,448 Report post Posted November 11, 2017 Goodbye de_inferno! 1 Lizard reacted to this Quote Share this post Link to post Share on other sites
Squad 2,755 Report post Posted November 12, 2017 (edited) Looks really good. I like the color pallette, but it's lacking some contrast, as I mentioned in Discord. Those roofs definately need some displacement love. Focus on the top (ridge/crest) and side (white) lines especially. Bottom is usually most difficult to match and has least impact imo. Maybe you can also experiment with some different colored roof materials (current -> brownish -> orang/beigish). Edited November 12, 2017 by Squad 3 JimWood, Lizard and jd40 reacted to this Quote Share this post Link to post Share on other sites
RA7 157 Report post Posted November 12, 2017 Gives me an Italian vibe, good job!! :-) 1 Lizard reacted to this Quote Share this post Link to post Share on other sites
Gauss 24 Report post Posted November 12, 2017 Wow, this looks beautiful! Those buildings are amazingly realistic 1 Lizard reacted to this Quote Share this post Link to post Share on other sites
void_23 3 Report post Posted November 12, 2017 the map looks beautiful.will love to see it in next operation.this map appealed to me the most as compared to other maps which were posted here for contest.other maps are also good but it's different from them. good job 1 Lizard reacted to this Quote Share this post Link to post Share on other sites
Jax0 31 Report post Posted November 12, 2017 This looks amazing! Very grey though, which is true to life - but hey maybe a splash of colour throughout could be an improvement on the original 1 Lizard reacted to this Quote Share this post Link to post Share on other sites
Lizard 1,394 Report post Posted November 12, 2017 14 hours ago, Squad said: Looks really good. I like the color pallette, but it's lacking some contrast, as I mentioned in Discord. Those roofs definately need some displacement love. Focus on the top (ridge/crest) and side (white) lines especially. Bottom is usually most difficult to match and has least impact imo. Maybe you can also experiment with some different colored roof materials (current -> brownish -> orang/beigish). I left this for now because I tried the method valve used on inferno to avoid lightbleeds there but it seems like the issues is still there Quote Share this post Link to post Share on other sites
Lizard 1,394 Report post Posted November 23, 2017 Bunch of new screenshots!Mid: A route: B route: CT spawn: 19 1 nikkoship, rosk, Roald and 17 others reacted to this Quote Share this post Link to post Share on other sites
Oliver 223 Report post Posted November 23, 2017 Nice job! Looking forward to the workshop release. Did you guys include these plants in the skybox somewhere? Quote Share this post Link to post Share on other sites
Lizard 1,394 Report post Posted November 23, 2017 4 minutes ago, Oliver said: Nice job! Looking forward to the workshop release. Did you guys include these plants in the skybox somewhere? They need some fixing right now 6 1 Tokit, badtRIP, Oliver and 4 others reacted to this Quote Share this post Link to post Share on other sites
mnK89 4 Report post Posted November 27, 2017 On 23.11.2017 at 4:10 PM, Lizard said: A route: First of all, amazing work, i love the look. I really hope your map will get into an operation. IMO the fountain doesnt really fit into the scene here. looks a bit too fancyful in a backyard scenery like this. maybe go with a classic well? 4 Rad, Roald, blackdog and 1 other reacted to this Quote Share this post Link to post Share on other sites
Lizard 1,394 Report post Posted November 27, 2017 3 hours ago, mnK89 said: First of all, amazing work, i love the look. I really hope your map will get into an operation. IMO the fountain doesnt really fit into the scene here. looks a bit too fancyful in a backyard scenery like this. maybe go with a classic well? Thanks! Right now we need to use this prop. We will replace few things after deadline. Quote Share this post Link to post Share on other sites
Lizard 1,394 Report post Posted November 29, 2017 (edited) Release time! We are very happy to release Abbey after months of hard work. Abbey is a defusal map set in french abbey near the city of Gordes.Screens: Workshop link:Link Make sure to check @Thewhaleman twitter and art station.TwitterArtStation Also big shout-out to @Squad , @Vaya and everyone else who helped us in any way! Edited November 29, 2017 by Lizard 16 5 Vaya, Plat, El_Exodus and 18 others reacted to this Quote Share this post Link to post Share on other sites
MadsenFK 581 Report post Posted November 29, 2017 Looking hella fine my dudes! Congrats! 1 Lizard reacted to this Quote Share this post Link to post Share on other sites