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Lizard

Abbey

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Looks really good. I like the color pallette, but it's lacking some contrast, as I mentioned in Discord.

Those roofs definately need some displacement love. Focus on the top (ridge/crest) and side (white) lines especially. Bottom is usually most difficult to match and has least impact imo.
Maybe you can also experiment with some different colored roof materials (current -> brownish -> orang/beigish).

Zhxnm2W.png

Edited by Squad

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the map looks beautiful.will love to see it in next operation.this map appealed to me the most as compared to other maps which were posted here for contest.other maps are also good but it's different from them.

good job 

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14 hours ago, Squad said:

Looks really good. I like the color pallette, but it's lacking some contrast, as I mentioned in Discord.

Those roofs definately need some displacement love. Focus on the top (ridge/crest) and side (white) lines especially. Bottom is usually most difficult to match and has least impact imo.
Maybe you can also experiment with some different colored roof materials (current -> brownish -> orang/beigish).

Zhxnm2W.png

I left this for now because I tried the method valve used on inferno to  avoid lightbleeds there but it seems like the issues is still there :? 

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On 23.11.2017 at 4:10 PM, Lizard said:

A route:dLi6FCZ.jpg

 

First of all, amazing work, i love the look. I really hope your map will get into an operation.

IMO the fountain doesnt really fit into the scene here. looks a bit too fancyful in a backyard scenery like this. maybe go with a classic well?

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3 hours ago, mnK89 said:

First of all, amazing work, i love the look. I really hope your map will get into an operation.

IMO the fountain doesnt really fit into the scene here. looks a bit too fancyful in a backyard scenery like this. maybe go with a classic well?

Thanks!
Right now we need to use this prop. We will replace few things after deadline.

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