Infarlock Posted June 1, 2017 Report Posted June 1, 2017 (edited) The name might change later in development, the map takes place on planet Mars. You can enjoy low gravity by noclipping outside (Or doing something to get outside, but then die from lack of oxygen and radiation). Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=953611803 Here's the layout: Some models and textures are already in place. Edited June 24, 2017 by Infarlock Quote
Daidalos Posted June 1, 2017 Report Posted June 1, 2017 I'm really looking forward to seeing this map finished! BTW you can use cl_mapoverview [int] to get a better angle for the overview image. Keep it up! Infarlock 1 Quote
Infarlock Posted June 1, 2017 Author Report Posted June 1, 2017 (edited) 56 minutes ago, noobgames said: is it going to be like de_elysium? Never played that map, the only map I know from 3kliksphilip is sparity edit: But I also did something similiar, a mountain with a huge dish on it Edited June 1, 2017 by Infarlock Quote
Squidski Posted June 3, 2017 Report Posted June 3, 2017 (edited) Is this for the mapping contest? Because the contest is just Defuse maps. Edit: I can't read Edited June 3, 2017 by CurlyQ I can't read qeawré.XMScASgéAZFSJ 1 Quote
FMPONE Posted June 3, 2017 Report Posted June 3, 2017 1 hour ago, CurlyQ said: Is this for the mapping contest? Because the contest is just Defuse maps. Incorrect Quote
Squidski Posted June 3, 2017 Report Posted June 3, 2017 52 minutes ago, FMPONE said: Incorrect I thought I was 100% right after reading the announcement page, and I realized that I was the recipient of some unfortunate text placement FMPONE 1 Quote
Infarlock Posted June 24, 2017 Author Report Posted June 24, 2017 Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=953611803 There's currently no minimap as for some reason no many how many tutorials I try to replicate it just doesn't work right. Quote
Infarlock Posted June 24, 2017 Author Report Posted June 24, 2017 36 minutes ago, Roy said: Are you placing it in the right folder? I do, it appears in the game but with the incorrect scale for some reason, I'll be adding the minimap when I'll make that work Quote
Gooby Posted June 25, 2017 Report Posted June 25, 2017 (edited) 16 hours ago, Infarlock said: I do, it appears in the game but with the incorrect scale for some reason, I'll be adding the minimap when I'll make that work I have that sometimes. Fixed it by re-making the .txt file about 10 times. I still have no clue why it happens. Probably some small formatting mistake. Make sure your .txt file is properly made. Here is mine, just change the values to fit yours. Maybe it will fix it. Also try re-making the .dds file, like using default settings in paint.net when saving it. Spoiler "city" { "material" "overviews/city_radar" "pos_x" "310" "pos_y" "3848" "scale" "4.0" "CTSpawn_x" "0.1" "CTSpawn_y" "0.56" "TSpawn_x" "0.9" "TSpawn_y" "0.58" "bombA_x" "0.18" "bombA_y" "0.14" "bombB_x" "0.45" "bombB_y" "0.86" } Edited June 25, 2017 by Gooby Quote
Infarlock Posted June 26, 2017 Author Report Posted June 26, 2017 On 25.6.2017 at 2:36 PM, Gooby said: I have that sometimes. Fixed it by re-making the .txt file about 10 times. I still have no clue why it happens. Probably some small formatting mistake. Make sure your .txt file is properly made. Here is mine, just change the values to fit yours. Maybe it will fix it. Also try re-making the .dds file, like using default settings in paint.net when saving it. Reveal hidden contents "city" { "material" "overviews/city_radar" "pos_x" "310" "pos_y" "3848" "scale" "4.0" "CTSpawn_x" "0.1" "CTSpawn_y" "0.56" "TSpawn_x" "0.9" "TSpawn_y" "0.58" "bombA_x" "0.18" "bombA_y" "0.14" "bombB_x" "0.45" "bombB_y" "0.86" } Thanks Gooby, I fixed that yesterday thanks to a good guy in SourceEngine's discord, I will update the workshop tomorrow or after tomorrow with few map changes as well as a working minimap (and then the minimap will be updated again once the map is ready). Quote
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