Rated Posted May 31, 2017 Report Posted May 31, 2017 (edited) Hello and thank you for reading my Posting. I am looking for a Prop Modeler / Texture Artist that can provide me with Props for my map de_ServerCloud. Here is the link for the Steam Workshop page.Steam Workshop Page If you are willing to help me to complete the map please contact me via PM or by posting here. I created all things i need in an VMF file. I also included reference pictures. Here is the Download Link. https://mega.nz/#!9XZ1FY5D!Pk-0_zJFQlZnU8Iodm78_A9kMMlO79xz0LVAJYvMDUk The "props" in the VMF resemble the exact sizes. I need the folowing things: 1x Supercomputer Server Rack prop In the VMF its the left one. Reference Picture: https://www.pic-upload.de/view-33259010/IBMSequoiasystemSupercomputer.jpgd54c006b-bdae-44b3-89b4-4db124c441a8Original.jpg.html Design is up to you. 1x Server Rack prop In the VMF its the middle one. Reference Picture: https://www.pic-upload.de/view-33259014/ServersIBM.jpg92bdf4b6-3121-49bd-8050-4dd1e35182faOriginal.jpg.html Design is up to you. 1x Sign that says "ServerCloud Corporation". For reference look in the VMF. Design is up to you. With my best regards and wishes Rated Edit note: Spelling Edited May 31, 2017 by Rated Quote
Puddy Posted May 31, 2017 Report Posted May 31, 2017 Hi Sebastian, I just wanted to give you some feedback on this posting. You are seeking help to make these three props so that you can art the level, right? If that is correct, I'd implore you to consider two things. Is the level well-tested and does it feel balanced and fun to play? I ran around the level and it seems very, very big with some design choices that don't align with the Counter Strike "formula" (competitive maps etc). If you are trying to break the mold and make something different, that's fine though. Regardless, I would think about adding verticality, which I think is something you always want, even if it's subtle. My point is that the design of the level should be pretty much nailed so that the external artist doesn't have to go back and revisit their work after design changes. Consider art-passing the entire level to the point where the only things missing are these requested props. De_train/de_nuke assets could be used as placeholders for these things (they have some server/electric-stuff). This way, the artist can see that the map has potential and would probably be more eager to help. Also, the artist can more easily think about how their assets "fit in" with their surroundings. I think it is wise to take the project as far as you can on your own to gain experience and also make it easier for artists to see that, if they decide to help out, the props won't be scrapped if the level doesn't end up getting finished. Kind regards Puddy FMPONE, El_Exodus, General Vivi and 4 others 7 Quote
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