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Hi Joshua, if you want good quality feedback I recommend making it as easy as possible for people to get an idea of what you're aiming for. Post screenshots of the map's overview as well as in-game shots of areas with lots of complex verticality so that everyone can get an idea of how different parts of the map fit together and play. Good maps don't happen by accident, so it's also important to explain your design choices. Ultimately we're all here to have a good time, so it's unlikely that many people will hit subscribe and run around your level based on a non-descript screenshot like the one on your workshop page.

Anyway, good luck in the contest.

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