El_Exodus 1,372 Report post Posted May 26, 2017 (edited) The dos and don’ts of CS:GO level design - a guide to assist you crafting a well working competitive layout for CS:GO ________________________________________________ New update (27th June 2019): The dos and donts of csgo level design - updated 2019-06-27.pdf Steam version of the guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=1110438811 Spoiler Changelog: 27th June 2019 Added 5.5 Visual indicators for plant zones Fixed Link in Chapter 23 ________________________________________________ Original Post: Quote I have been working on this for a long time now and was never able to wrap this project up. I've never been satisfied enough with the result to release it although the content has been complete for a long time. With the recently launched 2017 Mapcore CS:GO contest i figured it's about time to finish the ongoing rework and publish it no matter what since lots of the content will hopefully benefit any newcomer to CS:GO level design. Some chapters might even be interesting to more advanced mappers - who knows. I don't expect this release version to be perfect right away, so if there's any feedback or addition you'd like to see changed/implemented, please hit me up so i can further improve this guide. Credit where credit is due: MaanMan, will2k and others assisted me by proofreading and giving feedback to a very early version of this document. Since i reworked almost every paragraph, there might not be much left of their work, but i really have to appreciate the time they took. Thank you guys! I really hope this is helpful and that at least some new mappers can make use of it. Happy mapping and have a nice day! Edited February 2, 2020 by El_Exodus 42 1 Logic, SirK, Recki and 40 others reacted to this Quote Share this post Link to post Share on other sites
Ringel 235 Report post Posted May 26, 2017 (edited) Really good beginner guide. And I learned something. I didn't knew the Measuring timing trick. Thanks for that. But there are 2 things (for me) you didn't covered enough. I just want to say how important it is to rework all of your areas. Even when you think it is the best thing ever, it isn't. It can always be improved. As I started it happened often that I created something like a stair and I never tried to vary or move it. This can be a huge mistake. Play around and have fun experience new things. You don't have to be afraid, you can always save your origin and come back to it. All you have to lose is time but what you can get by trying is a better map and no matter what you get more experience. The other thing that I learned is that you can't force something. I always tried to create the best possible gameplay. But it can only be as good as your skills* are. Mapping takes time and it also takes a huge amount of time to get better. It is like painting. Paint something the first time and it may looks bad, repeat it 1672 times and it will look wonderfull. So be patient. Edit: Learning from others and their work is also very important. You can't find out everything on your own just by practising. So keep mapping and don't forget to have fun. *includes the skill to find out what the game is all about with all its peculiarities. Edited June 15, 2019 by Ringel 1 the0rthopaedicsurgeon reacted to this Quote Share this post Link to post Share on other sites
noobgames 28 Report post Posted May 26, 2017 Thanks for this dude. Will really help when I get started with mapmaking!! 1 El_Exodus reacted to this Quote Share this post Link to post Share on other sites
CURRYMATE 1 Report post Posted August 13, 2017 thanks for this man 1 El_Exodus reacted to this Quote Share this post Link to post Share on other sites
TheOnlyDoubleF 1,125 Report post Posted September 6, 2017 I like the part on collision and visibility, That something we often forget! 1 El_Exodus reacted to this Quote Share this post Link to post Share on other sites
Minos 5,426 Report post Posted September 6, 2017 Wow I missed this before, great guide!! 1 1 El_Exodus and TheOnlyDoubleF reacted to this Quote Share this post Link to post Share on other sites
El_Exodus 1,372 Report post Posted June 10, 2019 (edited) New contest, new update! Took the chance to get the rework in a presentable state. Might be changing it further in the coming weeks depending on feedback. We'll see I guess. The dos and donts of csgo level design - 2019-06-10_2.pdf There is also a Steam version of the guide if you prefer that: https://steamcommunity.com/sharedfiles/filedetails/?id=1110438811 Edited June 10, 2019 by El_Exodus 8 Freaky_Banana, Quotingmc, Blade x64 and 5 others reacted to this Quote Share this post Link to post Share on other sites
Interfearance 506 Report post Posted June 10, 2019 Better metrics guide than valve LOL. Thanks on behalf of the community for this 2 TECHNICKER and El_Exodus reacted to this Quote Share this post Link to post Share on other sites
That50'sGuy 504 Report post Posted June 10, 2019 Goodie! This will certainly help out! I'll give it a read right now! 2 El_Exodus and TECHNICKER reacted to this Quote Share this post Link to post Share on other sites
JorisCeoen 244 Report post Posted August 7, 2019 (edited) There absolutely needs to be a segment in this tutorial (even if just very briefly) that highlights some of the features of the Wall Worm Model Tools, for those who are brand new to creating models from scratch. Or, add it to the references or additional links! Edited August 7, 2019 by JorisCeoen Quote Share this post Link to post Share on other sites