El_Exodus Posted May 26, 2017 Report Posted May 26, 2017 (edited) The dos and don’ts of CS:GO level design - a guide to assist you crafting a well working competitive layout for CS:GO ________________________________________________ New update (27th June 2019): The dos and donts of csgo level design - updated 2019-06-27.pdf Steam version of the guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=1110438811 Spoiler Changelog: 27th June 2019 Added 5.5 Visual indicators for plant zones Fixed Link in Chapter 23 ________________________________________________ Original Post: Quote I have been working on this for a long time now and was never able to wrap this project up. I've never been satisfied enough with the result to release it although the content has been complete for a long time. With the recently launched 2017 Mapcore CS:GO contest i figured it's about time to finish the ongoing rework and publish it no matter what since lots of the content will hopefully benefit any newcomer to CS:GO level design. Some chapters might even be interesting to more advanced mappers - who knows. I don't expect this release version to be perfect right away, so if there's any feedback or addition you'd like to see changed/implemented, please hit me up so i can further improve this guide. Credit where credit is due: MaanMan, will2k and others assisted me by proofreading and giving feedback to a very early version of this document. Since i reworked almost every paragraph, there might not be much left of their work, but i really have to appreciate the time they took. Thank you guys! I really hope this is helpful and that at least some new mappers can make use of it. Happy mapping and have a nice day! Edited February 2, 2020 by El_Exodus +Rusty+, Oliver, JSadones and 39 others 41 1 Quote
noobgames Posted May 26, 2017 Report Posted May 26, 2017 Thanks for this dude. Will really help when I get started with mapmaking!! El_Exodus 1 Quote
TheOnlyDoubleF Posted September 6, 2017 Report Posted September 6, 2017 I like the part on collision and visibility, That something we often forget! El_Exodus 1 Quote
Minos Posted September 6, 2017 Report Posted September 6, 2017 Wow I missed this before, great guide!! El_Exodus and TheOnlyDoubleF 1 1 Quote
El_Exodus Posted June 10, 2019 Author Report Posted June 10, 2019 (edited) New contest, new update! Took the chance to get the rework in a presentable state. Might be changing it further in the coming weeks depending on feedback. We'll see I guess. The dos and donts of csgo level design - 2019-06-10_2.pdf There is also a Steam version of the guide if you prefer that: https://steamcommunity.com/sharedfiles/filedetails/?id=1110438811 Edited June 10, 2019 by El_Exodus mjens, Radu, Squad and 5 others 8 Quote
Interfearance Posted June 10, 2019 Report Posted June 10, 2019 Better metrics guide than valve LOL. Thanks on behalf of the community for this El_Exodus and TECHNICKER 2 Quote
That50'sGuy Posted June 10, 2019 Report Posted June 10, 2019 Goodie! This will certainly help out! I'll give it a read right now! TECHNICKER and El_Exodus 2 Quote
JorisCeoen Posted August 7, 2019 Report Posted August 7, 2019 (edited) There absolutely needs to be a segment in this tutorial (even if just very briefly) that highlights some of the features of the Wall Worm Model Tools, for those who are brand new to creating models from scratch. Or, add it to the references or additional links! Edited August 7, 2019 by JorisCeoen Quote
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