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Posted (edited)

The dos and don’ts of CS:GO level design - a guide to assist you crafting a well working competitive layout for CS:GO

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New update (27th June 2019):

The dos and donts of csgo level design - updated 2019-06-27.pdf

Steam version of the guide herehttps://steamcommunity.com/sharedfiles/filedetails/?id=1110438811

Spoiler

Changelog:

27th June 2019

Added 5.5 Visual indicators for plant zones
Fixed Link in Chapter 23

 

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Original Post:

Quote

 

I have been working on this for a long time now and was never able to wrap this project up. I've never been satisfied enough with the result to release it although the content has been complete for a long time. With the recently launched 2017 Mapcore CS:GO contest i figured it's about time to finish the ongoing rework and publish it no matter what since lots of the content will hopefully benefit any newcomer to CS:GO level design. Some chapters might even be interesting to more advanced mappers - who knows. I don't expect this release version to be perfect right away, so if there's any feedback or addition you'd like to see changed/implemented, please hit me up so i can further improve this guide.

Credit where credit is due: MaanMan, will2k and others assisted me by proofreading and giving feedback to a very early version of this document. Since i reworked almost every paragraph, there might not be much left of their work, but i really have to appreciate the time they took. Thank you guys!

I really hope this is helpful and that at least some new mappers can make use of it.

Happy mapping and have a nice day! :hurg:

 

 

Edited by El_Exodus
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Posted (edited)

New contest, new update! 

Took the chance to get the rework in a presentable state. Might be changing it further in the coming weeks depending on feedback. We'll see I guess.

The dos and donts of csgo level design - 2019-06-10_2.pdf

There is also a Steam version of the guide if you prefer that:

https://steamcommunity.com/sharedfiles/filedetails/?id=1110438811

Edited by El_Exodus
  • 1 month later...

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