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25 minutes ago, madsenfk said:

I liked Brewery better, but oh well. Looks really nice though! :)

I wasn't sure on Brewery, but Beer isn't set in stone :D thanks man!

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After running Brewery's first playtest yesterday, I have hibernated and produced a large number of changes. The first being that the map's name is back to being Brewery for now (can't decide between the two).

Both bombsites have seen changes to the positioning of the plant zones themselves; the door and connecting path at the back of A site have gone; A connector has been revamped; T and CT side connecting paths to B are now joined to reduce the number of entrances into the bombsite; the spawn timings have been tweaked; and more. Check them out in the images below!

Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=870651384

New Screenshots:

Spoiler

20170605185806_1.thumb.jpg.af2e14a2f17b603eb51b10e3cacb262a.jpg20170605185925_1.thumb.jpg.9a2536226ca4dd9eece9ee365f6a2bba.jpg20170605185857_1.thumb.jpg.7529f6a95e73db8a8e4799ffd69db0ee.jpg20170605190037_1.thumb.jpg.509da95567a07d5b9a442f21376a2004.jpg20170605190014_1.thumb.jpg.9a8759ee864d3a5c662e96d401d2878a.jpg

Current Overview:

 

Spoiler

overviewimage.thumb.jpg.9b1946834691ff15a9c8cbe377b9cc4a.jpg

 

Edited by JimWood

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Thought I'd post an update on what has been happening with Brewery over the last two weeks.

For the most part, I've been working on modelling a few props that will make it into the final version; regardless of layout changes; whilst waiting for the playtest that occurred yesterday.

Since then, I've implemented changes from the feedback received. Take a look:

Spoiler

20170618143244_1.thumb.jpg.db9dbdd76929199cc4a23d11c9085b43.jpg20170618143321_1.thumb.jpg.36395c0283327e6dba9c44dd25b514c4.jpg20170618143026_1.thumb.jpg.fcf307782d6d56df43e6ab1932b89c1f.jpg20170618143004_1.thumb.jpg.f2272174d7b6188914c38f19953c746a.jpg20170618143102_1.thumb.jpg.fdaf26fbe191a6e022b30e52c6fb3659.jpg20170618143809_1.thumb.jpg.0e526acd169f064a28e3a5a071cc13fd.jpg20170618143258_1.thumb.jpg.23006699b21804fd936015625e963311.jpg

 

Edited by JimWood

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In response to my update yesterday, the workshop has now been updated!

There have been a tonne of changes, making A Site easier to retake for CT's, Mid easier to take for Ts, and rotates being shortened on the T Side of the map.

Also, the cylinders on A Site now have an octagon shaped boarder; making peeking less awkward; sightlines into Mid from B Boost have been reduced, and much more.

Take a look for yourself: https://steamcommunity.com/sharedfiles/filedetails/?id=870651384

Check out the updated overview:

Spoiler

radar.thumb.jpg.58186f64ad8734b64e41032d9b081080.jpg

Edited by JimWood

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Brewery has received an update focusing around both bombsites.

A has seen a large increase in the amount of cover, and the Mid connector has been flipped:

Spoiler

20170720202620_1.thumb.jpg.67ba4f5866a8e7d41fd2d0290313e361.jpg

T's secondary entrance into B site has been heavily altered to make it easier for CT's to cover. There has also been an increase in cover around the bombsite:

Spoiler

20170720205646_1.thumb.jpg.97444518ab0f4a372da45d6faae8048e.jpg

Current Overview:

Spoiler

radar.thumb.jpg.b040a7448543c045a7d645722b9d92c6.jpg

Edited by JimWood

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Brewery received a moderately large update today ready for the Reddit playtest.

Mid to B has seen the biggest change, along with alterations to some other minor routes.

Check out the changes below!

Screenshots:

20170829161747_1.thumb.jpg.edec26926893bf7e829ab7df59d4d915.jpg20170829161908_1.thumb.jpg.d4a5b1e4f239ced5086d91fca7024ea5.jpg20170829161916_1.thumb.jpg.27c7cc08949fd1a64521ebd506311591.jpg

See More:

Spoiler

20170829161807_1.thumb.jpg.2fe6a39098d1809cd36050b6e898d071.jpg20170829161849_1.thumb.jpg.ab126d609156759aec6f0c94b28a2615.jpg20170829161932_1.thumb.jpg.9ad6e961aa4eed054bd1cb9d8e4a9570.jpg20170829162035_1.thumb.jpg.4b47be15bbd9aa966875356bf4fba82a.jpg

Current Overview:

radar.thumb.jpg.583512abe26b932ee73f4e271e367b91.jpg

Edited by JimWood

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1 hour ago, S1lv3r 4 lyf said:

The only criticisms I have for this map is that it is depressingly grey (jk). Looks like you're on track.

It is still in the greybox, so you might get a feeling that it is depressing he will probably add much more colors when he starts detailing.

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