Andre Valera 358 Report post Posted May 24, 2017 http://steamcommunity.com/sharedfiles/filedetails/?id=414061247 de_kaizen currently in blockout, waiting for a response from catfood to confirm he's working on the map Quote Share this post Link to post Share on other sites
NikiOo 367 Report post Posted May 25, 2017 Maybe he will start working on it after the release of Ruby. Quote Share this post Link to post Share on other sites
Andre Valera 358 Report post Posted May 27, 2017 Confirmed catfood is NOT working on Kaizen Quote Share this post Link to post Share on other sites
NikiOo 367 Report post Posted May 28, 2017 10 hours ago, Andre Valera said: Confirmed catfood is NOT working on Kaizen It was a cool idea for the theme but I think the layout had some problems. Quote Share this post Link to post Share on other sites
Andre Valera 358 Report post Posted November 27, 2017 Hello Mapcore! Thanks for checking out the progress so far Excited to announce that Kaizen is being developed by Jakuza and myself Besides a couple tile textures and some early proxies (brushes [no pun intended] off shoulders) Jakuza made most of the content so if you think it's terrible please msg him directly (thank you) Level Design / Environment Art Lead / Content Art Lead - Jakuza Level Design Lead / Environment Art - Andre ^officially generated information All jokes aside Kaizen is currently in development and we would love to share some of progress so far. We're diving knees first into the deadline Workshop link coming soon! 29 Quotingmc, Fnugz, El_Exodus and 26 others reacted to this Quote Share this post Link to post Share on other sites
Andre Valera 358 Report post Posted November 28, 2017 Sneak peek at the overview for Kaizen Workshop link coming soon! 9 jd40, MadsenFK, VIOLATION and 6 others reacted to this Quote Share this post Link to post Share on other sites
Vaya 3,438 Report post Posted November 28, 2017 Looks like the 'original' again with a tonne of improvements. I dig! that better not be a vent though 1 Andre Valera reacted to this Quote Share this post Link to post Share on other sites
sibulo 3 Report post Posted November 28, 2017 I didn't play the original, but reminds me a lot to the custom map placed in tokio for LFD2. What worries me is the visibility of the CT models, which are darker. Congratulations for your work over all. 1 Andre Valera reacted to this Quote Share this post Link to post Share on other sites
ElectroSheep 1,767 Report post Posted November 28, 2017 I would say with the roads being so dark, you will have some visibility problems. 4 Squad, Andre Valera, hamilton5 and 1 other reacted to this Quote Share this post Link to post Share on other sites
TanookiSuit3 85 Report post Posted November 29, 2017 Looks great! Love the clean Japanese style. 2 TECHNICKER and Andre Valera reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,418 Report post Posted November 29, 2017 (edited) I of course gave a like to the screens, very good work here. At a second inspection, and after considering other’s comments regarding the darkness, I realised that what feels weird is what it feels as total lack of lampposts. At close inspection I can see you have some in there, but the lighting is very same-y across the board. It makes it look very aseptic and fake. I feel you need many more lights placed at player level/illuminating main paths, atm seems there’s environmental lights and floor level lights. Yes there are some lights on top of doors and other player-level elements, but they are out on the side. I would like a stronger accent on lights that illuminate paths vs end lights, less bright and different hue the latter with some spotlights highlighting “hero” buildings. Not sure if you are planning to give a decal and prop pass to make it look much more dirty, cos like I said seems too clean. Edited November 29, 2017 by blackdog 1 Andre Valera reacted to this Quote Share this post Link to post Share on other sites
gav 90 Report post Posted November 30, 2017 I like it alot. I think CS needs a better range of maps - daylight through to night. Hope you pull it off 1 Andre Valera reacted to this Quote Share this post Link to post Share on other sites
Andre Valera 358 Report post Posted November 30, 2017 Kaizen is finally published to the workshop and we hope you enjoy! Feedback always appreciated Workshop Link 7 1 gav, catfood, jd40 and 5 others reacted to this Quote Share this post Link to post Share on other sites
Harry Poster 222 Report post Posted November 30, 2017 (edited) Returning a favor to you with my feedback Spoiler Bunch of T spawns don't have buy zones Strange wires Hello from de_royal? It's too obvious Edited November 30, 2017 by Harry Poster 1 Andre Valera reacted to this Quote Share this post Link to post Share on other sites
gav 90 Report post Posted December 11, 2017 Congrats On making the cut Buddy . GL Quote Share this post Link to post Share on other sites