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Ringel

cs_tori (鳥)

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I uploaded a new version to the  workshop: cs_tori

 

The gameplay of the first part  (routes from ct and t spawn to the hostages and Middle) is almost done.

The second part (hostage Zone and the routes to it) needs much more work.

The better the visuals the better and more advanced the gameplay.

 

Changes:

- imporant gameplay changes // more will come in the future

- better visuals

Note: Minimap is outdated.

cs_tori_00.jpg.5e39e9851d48aa071508b35cbcdef7ae.jpg

cs_tori_02.jpg.5760a929fe524ce598cb8c02a672151f.jpg

cs_tori_01.jpg.b64b6c8f8d1fc03b5e3d0fd7c550fc9b.jpg

 

Edited by Ringel

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Update :D

Workshop:  cs_tori

This time I focused on the textures. It looks now much more harmonic and peacefully.

The gameplay should be almost done. Still need to clip 1000 places with player and grenade clips. I will most likely change the rescue zone, but I don't know what exactly at this point.

 

I'm very happy with this map by now. Feels good to play the map. I also start to believe the map will be great at release and get my first 5 stars at the workshop. :) :D

cs_tori_05.jpg.ae0c8a99518a8630dbd0f801228b0c2a.jpg

cs_tori_06.jpg.9ece046bf780286db170d47172cee548.jpg

cs_tori_00.jpg.ef86d7877b7f816ee40b3d4137c48707.jpg

 

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cs_tori_09.jpg.630a25ec73643070925643d6c82ba9b5.jpg

Update Changes:

- Texture work to make it look better and more peacefully (less red, because it can makes you angry) :D
-> replaced one rock texture with a new one
-> added new textures
-> changed and hopefully improved a few textures
-> textured a few areas differently

- optimisation (not finished, just improved)
- removed clip brushes which blocked areas which should be walkable
- added more details
- others

 

Still have to work more and my sleep is halfed for more than 6 weeks by now. So, next Update will take a while. I'm happy I could make the most important changes that fast.

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I gave myself a deadline. I made this at a time where I sabotage myself because of personal reasons. Also my job became more and more a problem. I still do a lot of overtime.

I never really ended my projects. My last released Map de_focus is good. But it could be better with a few gameplay changes and by creating own models. I also stopped the development of two other maps with great potential.

However I will not do that anymore. I quit my job (31.07.2018 is my last workday) to have time to work on cs_tori (鳥) and to work on become as fit as possible. I want to make the impossible possible and become a top notch athlete.. wasn't my idea, it was a call of god. (I don't care if you believe I am crazy. :)

 

Because of the overtime I haven't worked that much on cs_tori (鳥) but I will have money to survive ~3 months without a job to finish this project.

 

I will update the map at the set deadline (31.07.2018) but as I said I will continue to work on it.

 

Thanks for your attention and have a happy day! :D

 

cs_tori.png.2459a0db9d6c3fc52887b6e267601ebc.png

cs_tori2.png.8ee53bb1e6d3627c32fda23ec894a294.png

 

Edited by Ringel

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I finally managed to use Propper correctly! :D

Now I will replace func_details with models to prevent brushes from disappearing and flickering ingame. Which happens already because of high useage of world brushes.

I started with this corner:

712153429_brushmodel.png.0690f3f29cd03655819b3135edb8c8f8.png

I also want to create better models with Blender. I already made a simple one (the white cross on top of the building).

Cross.png.bba45ac1342cf5d6fd9a4b8dd2733bd2.png

 

Can't wait to start truly working on this project next week at the 01.08.2018. :D

Edited by Ringel

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Steam Workshop:  [WIP] cs_tori (鳥)

I just updated the workshop version of cs_tori (鳥) as promised. More updates will come!

cs_tori_13s.jpg.2875100298f3fa284565ee44ec336ee2.jpg

I want to replace the Room Divider with a model. cs_tori_04s.jpg.30c1f4389a6b57a453df292e2bb7aae0.jpg

cs_tori_05s.jpg.16ef4dfbde425e0b42ea84f4e09ee4f5.jpg

cs_tori_07s.jpg.d0285b76b42cabe34b0503b8e628169c.jpg

The place in the screenshot above will be revised for the next update.

cs_tori_08s.jpg.6ff0f10469217128ada624fecd6a1bd3.jpg

cs_tori_01s.jpg.9a37701507c0286eb905bcd9f3d198d8.jpg

 

I know the overview looks complicated and confusing. But actually the layout is not that hard to understand once you played it.  (Minimap still WIP.)

cs_tori_overview.jpg.a2afeb176ed9e5e7d80e78e91b68665f.jpg

Today was my last workday. So, I got more time to work on this Project. :D

Plenty of work has to be done. Not sure how long I will need to finish this map. One or maybe two months?

cs_tori_09s.jpg.d259b5e1ab97cd8c4de1eb3264798bad.jpg

Thanks for your attention, feedback is always welcome! :)

Edited by Ringel

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After taking time to recover I do great progress with cs_tori (鳥). :)

 

The release date will be the 22. September 2018 (If nothing unexpected happens.)

Edit: Sorry, it happen. I had a a new bug which I couldn't fix until release date. Release will be very, very soon. :)

Made a change I am unsure wheter it is good or not. What do you think?

wip_cs_tori_02.jpg.21268609917733e6ba1cc07e052526a6.jpg

I also think about to make this fence non-solid to make it possible to throw grenades through.

wip_cs_tori_03.jpg.d60a0d5268ff13e9ca18c3013a38fcd9.jpg

 

Two more Hammer screenshots to show some progress.

 

The orange box in the background is the hostage rescue zone.

wip_cs_tori_00.jpg.165f309f8657518766719b185f1c3612.jpg

This is the tunnel next to the CT spawn:

wip_cs_tori_01.jpg.96583ddc9818b0d296be1e8717fc9bcd.jpg

The tunnel got now a hole on the top - as you can see on the bottom right. I also raised the ceiling as 'RZL suggested. 

The tunnel was something I had no idea how to make it pretty. Thought it would be tough to work on it. I always said to myself just make it when you got some ideas. But when I worked on something else I thought "I got to make this hard part!". Could't get it out of my mind. Decided to just do it. Was simpler than I thought, because I already made the annoying part. And this is the outcome. Just have to clip it.  I like it. :D

 

wip_cs_tori_04.jpg.7b5596f894457960b98f3fc9006f0220.jpg

 

WIP Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1217257648 (still the version from 10th of August)

 

Edited by Ringel

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Release of cs_tori (鳥)  (My first cs:go map without crates! :D )

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1521939381

Gamebanana: https://gamebanana.com/maps/201797

 

 

Overview:

cs_tori_overview.jpg.c7a57459537917f9be1de83b11033512.jpg

 

Screenshots: (no references were used, all imagination)

1.jpg.be022d9022fc39668da2f91a7c43a839.jpg

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There are a few things I want to add and I also forgot some things to improve. There will be surely an update.

[Edit: With each passing hour I noticed more and more what I forgot. Interesting that I didn't saw them while testing the map.]
 
Your Feedback & Constructive Criticism will be very appreciated!

Thanks! :)
Edited by Ringel

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New Update!

It contains a few important changes and plenty of visual improvements.

cs_tori (鳥) (My first 5 star map on Steam Workshop yeah! :D ):

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1521939381

Gamebanana: https://gamebanana.com/maps/201797

Changelog:

Spoiler

 

 

  • - Made the fence at garden non solid. You can now throw grenade easily through it.

  • - Changed the fade-in of a few props. They popped in too much. You may have thougth an enemy was moving there.

  • - Changed the lighting, mostly indoor it was just too bright before

  • - detailed CT spawn and other areas

  • - You can not longer pixeljump on the rock near CT spaw / thanks to ReapeR to show me this bug! :)

  • - You should not get stuck at the hole near the hostage rescue zone / thanks to Bhoppi to show me this bug! :)

  • - You could get stuck at the backentrie. The cause was a displacement underneath. This is history now. :)

  • - Added more 3D bricks to the place which is called bricks. Better to remember.

  • - Plenty of visual improvements.

  • - others

 

 

 

 

This is the releaseversion 1.1 and the developerversion 2.2. The main development ends here.

I needed ~880 working hours to create this map. I am really happy to finished this project after that long time.

Now I'm ready for a new project.

 

Feedback and constructive criticism is always welcome. After gavering enough I may do another update. But it could take several weeks if no one provides great gameplay improvements or nothing gamebreaking is found.

 

I hope you have fun playing my map. ^^

 

Thanks! :)

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Edited by Ringel

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