ZeLzStorm Posted July 31, 2017 Author Report Share Posted July 31, 2017 (edited) Thanks JimWood Glad you like the progress so far. The team's working like crazy at the moment to pump out as much content as we can before the deadline. 164 models and 140 unique textures (not including model textures) and we aren't even half way through detailing the level! Edited July 31, 2017 by ZeLzStorm JimWood 1 Quote Link to comment Share on other sites More sharing options...
Gauss Posted August 1, 2017 Report Share Posted August 1, 2017 Fantastic work, very appealing to the eyes Looking forward to a completed product here! Quote Link to comment Share on other sites More sharing options...
ZeLzStorm Posted August 13, 2017 Author Report Share Posted August 13, 2017 (edited) Studio is back again with our every-other week update. The last two weeks we have finalised CT Spawn, CT Corridor to Middle and close to finishing CT Route to B site. Keep in mind some of the textures are WIP in CT Route to B as our main artist @Hollandje has gone on vacation for the next few weeks. Images of most recent work: Spoiler CT Route To B: (WIP Textures and Models) CT Route To Middle: Finally, feedback is welcome and we love to hear what you all think of our progress! Edited August 25, 2017 by ZeLzStorm Quotingmc, hoistenize, NikiOo and 13 others 16 Quote Link to comment Share on other sites More sharing options...
Squad Posted August 13, 2017 Report Share Posted August 13, 2017 4 hours ago, ZeLzStorm said: CT Route To Middle: Lower the lightmap size on these (grey) walls to get some sexier lighting going. JimWood, TanookiSuit3, ZeLzStorm and 1 other 4 Quote Link to comment Share on other sites More sharing options...
blackdog Posted August 14, 2017 Report Share Posted August 14, 2017 Do you actually climb on the roof going up the ladder in first screenshot? Quote Link to comment Share on other sites More sharing options...
ZeLzStorm Posted August 14, 2017 Author Report Share Posted August 14, 2017 7 hours ago, blackdog said: Do you actually climb on the roof going up the ladder in first screenshot? No, it will be blocked off in a later version. (I forgot to close it off by accident) blackdog 1 Quote Link to comment Share on other sites More sharing options...
ZeLzStorm Posted August 25, 2017 Author Report Share Posted August 25, 2017 (edited) Studio is back again with our every-other week update. The last two weeks, myself and the team have been working on routes towards Outer B including reworking T's route towards the site as well as A connector to Middle. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress: Spoiler CT Route to B: T Route to B: A Connector to Middle: Finally, feedback is welcome and we love to hear what you all think of our progress! Edited September 8, 2017 by ZeLzStorm hoistenize, Plat, Bevster and 11 others 13 1 Quote Link to comment Share on other sites More sharing options...
ZeLzStorm Posted September 8, 2017 Author Report Share Posted September 8, 2017 (edited) Studio is back again with our every-other week update. The last two weeks, myself and the team have been working on T Mid Entrance / Connector, as well as T's Lower Route to B Site and lastly an overhaul to CT's Exterior Spawn Building. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress: T MID ENTRANCE / CONNECTOR: (WIP: Textures and Models / Minor Details still need to be added to complete the feel for this area.) T'S LOWER ROUTE TO B SITE: (WIP: Textures are still largely WIP until they are finalised with additional changes.) CT'S EXTERIOR BUILDING OVERHAUL: (WIP: Textures are still largely WIP. We felt that with the last iteration of CT, the map began to feel too similar and not unique enough to distinguish each area outside of CT's spawn.) Finally, feedback is welcome and we love to hear what you all think of our progress! Edited September 24, 2017 by ZeLzStorm JimWood, Lizard, Fnugz and 12 others 13 2 Quote Link to comment Share on other sites More sharing options...
ZeLzStorm Posted September 24, 2017 Author Report Share Posted September 24, 2017 (edited) Studio is back again with our every-other week update. The last two weeks, myself and the team have been hard at work on detailing A SITE as well as finalising CT and T's Art Work. From this point on-wards, every two weeks we will be now showing off different art-passes for each location as we draw closer to release / deadline. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress: FULL IMGUR ALBUM (43 IMAGES): https://imgur.com/a/woeFt CT AND A SITE VIDEO SHOWCASE: A SITE: (WIP: A Site is still being detailed, so many of the props in "grey box" areas are not final. Additionally, the Site currently has an 'Inferno vibe' which will change with the addition of more studio related props. E.G. Replacing Wooden Crates / Fountain with Camera and Crane equipment.) T SPAWN: (WIP: Only a few more tweaks will be made to T spawn including minor editing to lighting, props and optimisation.) CT SPAWN: (WIP: Only a few more tweaks will be made to CT spawn including minor editing to lighting and optimisation.) Animated TV Screens: https://giant.gfycat.com/GleamingDarkAfricanclawedfrog.mp4 Finally, feedback is welcome and we hope to hear your opinions of the progress we have made so far! Edited October 8, 2017 by ZeLzStorm Fnugz, hoistenize, Vaya and 24 others 20 7 Quote Link to comment Share on other sites More sharing options...
Jiro Posted October 1, 2017 Report Share Posted October 1, 2017 Stop it i'm wet already. Hollandje, leplubodeslapin and Radu 3 Quote Link to comment Share on other sites More sharing options...
Hollandje Posted October 3, 2017 Report Share Posted October 3, 2017 I'm sorry Jules, we'll get you a new pair of pants in the next update poLemin, Rad and Freaky_Banana 3 Quote Link to comment Share on other sites More sharing options...
ZeLzStorm Posted October 8, 2017 Author Report Share Posted October 8, 2017 (edited) Studio is back again with our every-other week update. The last two weeks, myself and the team have been working hard on optimising the map as well as tweaking smaller areas around the map. There isn't a lot to describe the work as of now as it mostly comes down to clipping, optimisation methods and other small elements. Showcase video focusing on the progress the map has made so far from initial concept to now: Images of the last two weeks progress: Finally, if you have any feedback and suggestions. Please let us know what you think! Edited October 22, 2017 by ZeLzStorm Fnugz, TanookiSuit3, Hollandje and 17 others 18 2 Quote Link to comment Share on other sites More sharing options...
gav Posted October 11, 2017 Report Share Posted October 11, 2017 REALLY COOL Quote Link to comment Share on other sites More sharing options...
Jiro Posted October 12, 2017 Report Share Posted October 12, 2017 Gymnasium looks darker than before, maybe it's the screenshot from an other angle but i liked the bright light this area had on the other screenshot! Purple place and inside connector with waterfall look a bit too dark as well. For the rest nothing to add, it's awesome, the little workshop is awesome. Quote Link to comment Share on other sites More sharing options...
ZeLzStorm Posted October 13, 2017 Author Report Share Posted October 13, 2017 On 12/10/2017 at 12:44 PM, Jiro said: Gymnasium looks darker than before, maybe it's the screenshot from an other angle but i liked the bright light this area had on the other screenshot! Purple place and inside connector with waterfall look a bit too dark as well. For the rest nothing to add, it's awesome, the little workshop is awesome. T Spawn's darker as light-bounce number was reduced I think for that compile. It'll be reverted to how it was prior in the future. As for CT / Connector we're still working on those areas a lot. Glad you like the rest of it though ^^ Quote Link to comment Share on other sites More sharing options...
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