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[RELEASED] - Studio


ZeLzStorm

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Thanks JimWood :) Glad you like the progress so far.

The team's working like crazy at the moment to pump out as much content as we can before the deadline. 164 models and 140 unique textures (not including model textures) and we aren't even half way through detailing the level!

Edited by ZeLzStorm
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  • 2 weeks later...

Studio is back again with our every-other week update.  

The last two weeks we have finalised CT Spawn, CT Corridor to Middle and close to finishing CT Route to B site.

Keep in mind some of the textures are WIP in CT Route to B as our main artist @Hollandje has gone on vacation for the next few weeks.

Images of most recent work:

Spoiler

 

CT Route To B: (WIP Textures and Models)

BfTFV1p.jpg

5ghsd7J.jpg

2rknejY.jpg

HZa9paT.jpg

CT Route To Middle:

WHxA6h6.jpg

TH3bBvh.jpg

 

Finally, feedback is welcome and we love to hear what you all think of our progress!

Edited by ZeLzStorm
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  • 2 weeks later...

Studio is back again with our every-other week update.

The last two weeks, myself and the team have been working on routes towards Outer B including reworking T's route towards the site as well as A connector to Middle.

As expected, the areas shown in the images below are still being worked on and are not final.

Images of the last two weeks progress:

Spoiler

 

CT Route to B:

d9bm3zU.jpg

JV2Dl2O.jpg

Z3qj5ts.jpg

T Route to B:

j1rUytP.jpg

0GiKoJz.jpg

A Connector to Middle:

rubE6Y1.jpg

mYSRRhA.jpg

 

Finally, feedback is welcome and we love to hear what you all think of our progress!

Edited by ZeLzStorm
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  • 2 weeks later...

Studio is back again with our every-other week update.

The last two weeks, myself and the team have been working on T Mid Entrance / Connector, as well as T's Lower Route to B Site and lastly an overhaul to CT's Exterior Spawn Building.

As expected, the areas shown in the images below are still being worked on and are not final.

Images of the last two weeks progress:

T MID ENTRANCE / CONNECTOR: (WIP: Textures and Models / Minor Details still need to be added to complete the feel for this area.)

Jmp09bT.jpg

UG4baQU.jpg

GHdDR44.jpg

1QlMx4F.jpg

F1IeMWh.jpg

T'S LOWER ROUTE TO B SITE: (WIP: Textures are still largely WIP until they are finalised with additional changes.)

fl7m0r1.jpg

LGGFoVU.jpg

IsM0YSR.jpg

CT'S EXTERIOR BUILDING OVERHAUL: (WIP: Textures are still largely WIP. We felt that with the last iteration of CT, the map began to feel too similar and not unique enough to distinguish each area outside of  CT's spawn.)

zDTth8P.jpg

2STNy7u.jpg

Finally, feedback is welcome and we love to hear what you all think of our progress!

Edited by ZeLzStorm
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  • 3 weeks later...

Studio is back again with our every-other week update.

The last two weeks, myself and the team have been hard at work on detailing A SITE as well as finalising CT and T's Art Work.

From this point on-wards, every two weeks we will be now showing off different art-passes for each location as we draw closer to release / deadline.

As expected, the areas shown in the images below are still being worked on and are not final. 

Images of the last two weeks progress:

FULL IMGUR ALBUM (43 IMAGES): https://imgur.com/a/woeFt

CT AND A SITE VIDEO SHOWCASE: 

A SITE: (WIP: A Site is still being detailed, so many of the props in "grey box" areas are not final. Additionally, the Site currently has an 'Inferno vibe' which will change with the addition of more studio related props. E.G. Replacing Wooden Crates / Fountain with Camera and Crane equipment.)

utlWeUj.jpg

HOzmNiz.jpg

gAbsaQR.jpg

s2LzS53.jpg

2elPISi.jpg

T SPAWN: (WIP: Only a few more tweaks will be made to T spawn including minor editing to lighting, props and optimisation.)

J1F9ht0.jpg

sylt8Kg.jpg

c794JUb.jpg

fdk2fYx.jpg

CT SPAWN: (WIP: Only a few more tweaks will be made to CT spawn including minor editing to lighting and optimisation.)

MrTqOKk.jpg

Animated TV Screens: https://giant.gfycat.com/GleamingDarkAfricanclawedfrog.mp4

NvMVbZZ.jpg

haUnQkZ.jpg

wNW3BNi.jpg

KyZslwn.jpg

Finally, feedback is welcome and we hope to hear your opinions of the progress we have made so far!

Edited by ZeLzStorm
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Studio is back again with our every-other week update.

The last two weeks, myself and the team have been working hard on optimising the map as well as tweaking smaller areas around the map.

There isn't a lot to describe the work as of now as it mostly comes down to clipping, optimisation methods and other small elements.

Showcase video focusing on the progress the map has made so far from initial concept to now:

Images of the last two weeks progress:

a4OriO9.jpg

IBEqYM7.jpg

sHjjHR3.jpg

TsDhj9E.jpg

OR9oyLJ.jpg

sjQudI0.jpg

nCQEeux.jpg

b96WVVB.jpg

Finally, if you have any feedback and suggestions. Please let us know what you think!

Edited by ZeLzStorm
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Gymnasium looks darker than before, maybe it's the screenshot from an other angle but i liked the bright light this area had on the other screenshot!

Purple place and inside connector with waterfall look a bit too dark as well. 
For the rest nothing to add, it's awesome, the little workshop is awesome. 

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On 12/10/2017 at 12:44 PM, Jiro said:

Gymnasium looks darker than before, maybe it's the screenshot from an other angle but i liked the bright light this area had on the other screenshot!

Purple place and inside connector with waterfall look a bit too dark as well. 
For the rest nothing to add, it's awesome, the little workshop is awesome. 

T Spawn's darker as light-bounce number was reduced I think for that compile. It'll be reverted to how it was prior in the future.

As for CT / Connector we're still working on those areas a lot. Glad you like the rest of it though ^^

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