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ZeLzStorm

[RELEASED] - Studio

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8 hours ago, CuervoSp said:

Hello I really enjoy playing your map and I found some bugs testing your map.

 

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Thank you very much! We'll get those fixed as soon as possible!

 

3 hours ago, Andres Marcano said:

Ran around in it today and it looks fantastic. Love the layout! You guys killed it again!

Thank you very much Andres! Really apprecaite it ♥

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On 20/11/2017 at 8:02 PM, Recki said:

Haven't had time to check it out ingame yet but just from the screenshots it looks amazing :)

 

On 21/11/2017 at 12:00 AM, SirK said:

Looks amazing! Great job on the visuals and I really like the changes you've made to the layout since the last time I've played the map! 

Thank you guys so much! It means a lot to us! <3

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I couldn't test it with friends, but I can't wait for it.
I really enjoy the map, it has really good quality, and also love the amount of diversity and colour that has.
I'm not sure about the difficulty of retakes.
How long is the rotation in seconds? Because it seemed too long for me to go from a to b

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We have released our final update to de_Studio for the top 10 qualifications. We will to continue to update the map in the meantime where we seem necessary! :)

_________________________________________________________________________________________________________________________________________________________________

On 29/11/2017 at 7:51 AM, Andre Valera said:

Studio looks great, very clean and each area is unique

Thank you André!

21 hours ago, sibulo said:

I couldn't test it with friends, but I can't wait for it.
I really enjoy the map, it has really good quality, and also love the amount of diversity and colour that has.
I'm not sure about the difficulty of retakes.
How long is the rotation in seconds? Because it seemed too long for me to go from a to b

Rotation times are similair to Cache from what I was told. If there is normal communication between teammates you should have more than sufficient time to rotate to either site :D

 

Edited by Hollandje

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Hey guys! 

Just played the map on faceit and i think its great .. there are a few simple flaws with it tho.. like peeking middle from t site (visibility problems with seeing an enemy standing in ct mid) .. there is also a spot near a site where you can stand on an invisible object (see attached files)

1.png

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On 19/12/2017 at 5:11 PM, JayLowBear said:

Hey guys! 

Just played the map on faceit and i think its great .. there are a few simple flaws with it tho.. like peeking middle from t site (visibility problems with seeing an enemy standing in ct mid) .. there is also a spot near a site where you can stand on an invisible object (see attached files)

1.png

the clipping weird invisble clipbrush has been fixed in today's update. The visibility issue (the bench behind the fountain) will be tackled in the next update!

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Hey ZeLzStorm, TanookiSuit3 & Hollandje,

Congrats on the map and placing top 3! After finally getting a chance to play it on the MapCore Hubs on FACEIT, I've got a bit of feedback. The two most important points I feel are:

  • The "fake head" on the non-accessible catwalk on bombsite A
  • The ledge on the ground surrounding bombsite A that requires you to jump

I added a few more points that aren't super crucial but can be considered. Find the feedback here.

Cheers,

fabE

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This map feels very unique when you play it, it has a lot of interesting angle and elevation changes.

The number 1 critique I've heard from people is that the FPS seems low. I haven't noticed that myself, but I think it's very important to listen to the consensus on maps. In terms of art critique, the truck-trailer by T spawn really seems like a dated asset, and some of the art assets on the indoor site also seem very non-distinguishable and low-resolution. I'd say the indoor site needs a visual overhaul, in general. Gameplay-wise, this is one of my favorites from the contest despite its large size.

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On the point FMPONE made, I will say I am one of the people that experienced FPS issues, it more so felt like "memory leak", i.e. the first 5 minutes would be fine, the longer I went, frames would drop massively until it felt like I had 20-30 FPS. In part, this can be due to my abysmal internet connection, however I didn't have the same issue on de_biome, for example.

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