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Posted (edited)

STUDIO HAS OFFICIALLY BEEN RELEASED!

We as a team are so excited to be finally showing off our map "Studio". After a year in Greybox and 5/6 months in art phase, the polished piece.

You can download and play the map here:

Steam Workshop

Below is a spoiler tag showing the beginnings of de_studio and you can follow the rest of the development in this thread too!

JUMP TO THE MOST RECENT POST:

HERE

Studio is a Defusal mode map located on an American Film Studio / Stunt Production company grounds.

Images from V3 of the layout can be seen in the spoilers below:

Spoiler

zCe0zBr.jpg

cM9LT0d.jpg

ebtt6MB.jpg

4o8ujDw.jpg

D9malsO.jpg

KOPxgWV.jpg

 

Workshop link:

http://steamcommunity.com/sharedfiles/filedetails/?id=810842743

Edited by ZeLzStorm
Posted (edited)

Studio has just had an update today with a change to a bombsite entrance / route and detailing beginning in areas that haven't changed in a long time.

Workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=810842743

Images of most recent work:

Spoiler

 

1hfiPjF.jpg

U808rHC.jpg

KiT9e2J.jpg

 

Detailing phase has begun in T Spawn.

Inner site: Platform has been created and walkway has been cut off.

 

Edited by ZeLzStorm
Posted (edited)

Studio has just had another update today with a change to a bombsite size as well as adjustment to route heading towards A Site. Additionally, detailing is being finalised in T Spawn and beginning in areas surrounding the spawn.

In addition to this, Studio will live on 3Kliksphilips Test Server for a week while we evaluate final changes to bomb sites.

Workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=810842743

Images of most recent work:

Spoiler

 

ZAEyZtB.jpg

RbsSw1s.jpg

9nnbcQ9.jpg

f9EuMct.jpg

jsSqFKn.jpg

 

 

Edited by ZeLzStorm
  • 3 weeks later...
Posted (edited)

Studio has just had another update today with T Spawn now being finished and final detailing stages being completed on surrounding areas of T Spawn.

We've now begun detailing inner route towards B site and will post another update once that area is complete.

Special thanks to 3Kliksphilip's Test Server! Without these tests, we would not have been able to receive the final feedback needed for the bombsites.

Workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=810842743

Images of most recent work:

Spoiler

 

RNBQWem.jpg

ccPHWBS.jpg

qGo7VAs.jpg

SqWOV2Q.jpg


 

 

Edited by ZeLzStorm
Posted (edited)

Thank you very much @NikiOo. The truck is not a custom asset as far as I know

 

Edit: It consists of 2 models, 1 being the actual truck and the other is the container. Combing the 2 results in a complete truck :)

Edited by Hollandje
  • 2 weeks later...
Posted (edited)

Studio has just had a teeny-tiny update to the upper route leading from T-Spawn to inner site. We are starting to fill in the area with props and materials after being stuck a bit on the art style of this route. Some materials and props are there to stay and some are just quick placeholders.

Workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=810842743

Images of most recent work (01/07/2017):

Spoiler

 

iO8xZd6.jpg

Wv7jJoa.jpg

GtVRVYT.jpg

6U6bQSU.jpg

wb0JIPA.jpg

9mO1kWc.jpg

 

 

Edited by Hollandje
  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

Studio is back again with our every-other week update.  

The last two weeks, myself and the team have begun finalising B Site and detailing CT Spawn.

We're all very happy with the work so far as we are using almost 100% custom assets with minimal use of Valve assets.

Images of most recent work:

Spoiler

 

B SITE: (Few WIP models / textures still in the works)

7o8uoCM.jpg

IzmN0VK.jpg

joyYsZH.jpg

9vfwXOx.jpg

CT SPAWN: (Lighting, Models / Textures still in the works)

21sGms9.jpg

omV8MOP.jpg

oF3DRON.jpg

1Z1reSa.jpg

 

Finally, feedback is welcome and we love to hear what you all think!

Edited by ZeLzStorm

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