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Posted

Unfortunate. Got very excited at first since the last released version is far from complete in the sense it's been worded. But I'll leave it at that, c'est la vie.

Posted
1 hour ago, grapen said:

Unfortunate. Got very excited at first since the last released version is far from complete in the sense it's been worded. But I'll leave it at that, c'est la vie.

I'm in the same boat. I thought I would be okay as the artpass on the map was 'temp' but these things happen

 

Posted
9 minutes ago, Vaya said:

I'm in the same boat. I thought I would be okay as the artpass on the map was 'temp' but these things happen

 

Yep, my biggest concern here is that the rules promote a secretive environment, where hiding your stuff from the community is beneficial to you, which in itself is very counter productive for a community. It's been hinted that we'll see another UT contest further down the road, should I just hide what I'm doing with UT, and then drop it when the time is right? I'm sure we'll see exactly that for this contest, but it's not against the rules, just somehow not unfair unlike the designers who like to show their stuff regularly, for feedback and other purposes.

But like I said, I'm not here to stir things, I love Mapcore, the users and initatives happening here. Just some food for thought.

Posted
12 minutes ago, grapen said:

Yep, my biggest concern here is that the rules promote a secretive environment, where hiding your stuff from the community is beneficial to you, which in itself is very counter productive for a community.

This is obviously a concern.

The alternative that we pursued before was that we allowed any non-Operation maps to enter. Predictably, maps that had been around for a while were the ones that ended up winning. Now, I'm not against that necessarily, but we did get a lot of push-back. So consider this rules format an experiment to try in the other direction. The fact that some maps will be ineligible because they released publicly is a downside, but the fact that the playing field is more even/fair is the upside.

With such a large prize pool, we want things to be explicitly and obviously fair, that seems like the right approach.

Posted

There's always going to be various people at various different stages of various different projects, so it's impossible to come up with a set of rules that caters to everyone. If people want to be secretive about their work for the sake of upcoming competitions then I guess that's their call to make and I'm sure they'll burn in the deepest pits of hell if they decide to do so, but some level of "cheating" is unavoidable in any competition. I think the rules this year are the fairest possible option as they recognize that the art pass is the lengthiest part of a map's creation, and in the last contest a lot of people felt intimidated by near-complete entries such as Gallioliolioiwior or whatever it was called.

It shouldn't need to be pointed out, but it's also worth noting that the rules don't exclude anybody from entering (aside from staffers, obviously), so anyone who wants to take part in a fun competition can still do so, they'll just need to start a new project if they don't already have one in an early enough stage of development to qualify.

Posted
11 minutes ago, FMPONE said:

This is obviously a concern.

The alternative that we pursued before was that we allowed any non-Operation maps to enter. Predictably, maps that had been around for a while were the ones that ended up winning. Now, I'm not against that necessarily, but we did get a lot of push-back. So consider this rules format an experiment to try in the other direction. The fact that some maps will be ineligible because they released publicly is a downside, but the fact that the playing field is more even is the upside.

Yeah I can recollect the arguments of the two camps from the last contest, though in the end I believe you said it best, that giving exposure to the most promising maps is what is really important. At least I think you said something to that extent, please correct me if I'm wrong. :D

If I were to bet, the winners of this contest will likely be teams of two or more who already have a layout and/or art ready to ship. Might be a dark horse out there, like @jakuza who I believe started from scratch last time? So basically more or less like last time. Not that I think that's bad, just backwards for reasons already stated. But I'll be following this with great interest, and stand ready to eat my words should I have to.


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