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[HL2/HL2DM] Hologram Animated Weapons/Items Models/Plus Map


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Posted

Download Link: http://gamebanana.com/maps/195378

Video: https://www.youtube.com/watch?v=nFkaF7lua3o (Hologram Version)

These custom Weapon Models are only for SDK Mappers to use and put into their maps. 

The weapons and items hover, turn etc like the Quake and Unreal Game's. 

Note: Non mappers can try out the test map 
called: custom_turning_weapons_holo.bsp
and 
called: holo_slam_grenade_spawns_patch.bsp 
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The .VMF is also available to help mappers setup the custom weapons for their maps. 
Extract the .zip file and place the folder called "hl2mp" into your "Half-Life 2 Deathmatch" Folder. 

E.G. C:\Steam\steamapps\common\Half-Life 2 Deathmatch 

Or wherever you have your game installed. 
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Have Fun and inform other mappers about these new 
Custom Animated Weapon/Item Models so they can use them. 
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Optional: Add Credit if you use these models :D

12 Skins to choose from
591072f83cf62.jpg

Skin_colours_RGB

0 0 0        //White       (skin0)  Name:White

224 97 12    //Orange      (skin1)  Name:Orange

0 58 117     //Dark_Blue   (skin2)  Name:Blue_a

23 131 210   //Light_blue  (skin3)  Name:Blue_b

1 116 21     //Green       (skin4)  Name:Green_a

0 94 47      //Other_green (skin5)  Name:Green_b

81 103 48    //Light_green (skin6)  Name:Green_c

100 57 179   //Purple      (skin7)  Name:Purple

2 238 173    //Ghost       (skin8)  Name:Ghost

73 11 1      //Dark_Red    (skin9)  Name:Red

236 167 23   //Gold        (skin10) Name:Gold

0 0 0        //Transparent (skin11) Name:Transparent 

Posted (edited)

Pretty cool, although not sure I would ever use it as it's quite out of the context of the HL2 world.

What I wanted to do when I was thinking of making HL2DM maps, was to place a spotlight above to make obvious weapon and items pickups, and turn the light off (or change color) during the cool down before respawn.

Edited by blackdog
Posted (edited)
10 hours ago, blackdog said:

Pretty cool, although not sure I would ever use it as it's quite out of the context of the HL2 world.

What I wanted to do when I was thinking of making HL2DM maps, was to place a spotlight above to make obvious weapon and items pickups, and then the light off (or change color) during the cool down before respawn.

Thanks. Yeah the spotlight feature you're talking about is in the 2nd VMF file (holo_slam_grenade_spawns_patch) 

The main reason I made this model pack is because I'm porting my Black Mesa Deathmatch map to HL2DM. 

It's in the style of the Quake and Unreal games. There's videos and screenshots in the link below.  In my opinion the gameplay is perfect with classic jump pads, PowerUps etc. :)

http://gamebanana.com/maps/190689

 

Edited by gtamike_TSGK

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