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CSGO de_Bauen (W.I.P) (formally de_construction)


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This is my first map and excited to finally put an alpha stage on the Steam Workshop.I would appreciate if you can take the time to play and give feedback on what you think needs to be changed. You may give feedback on this page or on steam. There is not many textures or props and barely any optimization due to finding out if the layout of the map is good! ANY FEEDBACK IS GOOD FEEDBACK!

http://steamcommunity.com/sharedfiles/filedetails/?id=921324536

 

This is the radar. The top yellow is a Spawn point for the Terrorist and the bottom yellow is a Spawn point for the Counter-Terrorist. The bottom left Bombsite is the B Site and the bottom right Bombsite is the A Site.

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This spot on the map is T Spawn! Where T's have 3 ways to go. On the left bombsite A, Middle is the middle path which leads to A and B, and the right path goes to B!

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This is outside B, where the Terrorist may set up for a smoke play or hold for pushes. The entrance on the left is B Main, which enters into Bombsite B. The door on the right, also enters B site and is another pathway to get on Bombsite B.

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This is the B site. Has an Entrance from Mid, 2 CT entrances from CT side and 2 T entrances from T side.

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This is Middle. Lower middle is below the bridge and connects A with a ladder and B with a Connector. The bridge is like a road between Bombsite A and B.

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As you can see, there is the ladder on the right, which leads to Bombsite A. The Connector is right below the bridge that goes straight to the Bombsite B.

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This is how and where B Connector is and looks. There is a way from Mid and Bombsite B.

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This is Bombsite A. There is 2 CT entrances from Mid connector and CT. The Connector is below the Wood Balcony. The entrance from Bombsite A for the Terrorist side has 2 entrances from A long and from Mid.

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This is CT Spawn. Where CT's have to defend the 2 Bombsites and Middle.

de_construction0012.jpg

de_construction_radar.dds

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For your first map, this is fairly good here is my suggestions:

- There is a lot of empty space with you should either remove or fill it up with something that goes alongside your theme

- A long seems really bland and basic, more importantly, there is very little cover here making it perfect for snipers adding an alternative path that connects from A-Long into mid or just something which you could hide behind might be a good idea

- I like the idea of having the connector that goes straight from A to B but there are no other options besides from this making it a crucial point that terrorist can easily defend from.

- In terms of looks, there is a lot of reused making the map feel boring and unexciting add different textures to spice things up and make sure that the look like they fit!

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NEW UPDATE!!!!

 

http://steamcommunity.com/sharedfiles/filedetails/?id=921324536

 

-Ct Spawn got smaller with spawns closer to middle and B site
-A Connector got Opened up to a nice storage room!
-A long got some love by adding two small paths with cover!
-T Connector was added instead of the slope and replaced with stairs and a breakroom
-Middle got more narrow and added cover to make it more interesting
-Heaven B was lowered due to OP positions
-Removed the Window in B Squeaky and replaced it with a ceiling to fix the lighting glitch!
-Added at T spawn, a more detailed area
-At Ladder (connecting middle with the B site) made a bigger platform to be able to stand on it better.


Enter you feedback here:http://steamcommunity.com/workshop/filedetails/discussion/921324536/1327844097126049123/
or reply to this thread!

Thank you for giving me your time to play and your feedback!

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This is the Overview and Radar of the map!

de_construction_radar.jpg

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This looks much better! I like how you have added more vertically around the Map and more space as well where needed. The only thing I suggest is the theme as it is still a bit mixed (at least for me) but currently I think a good theme that you could go for is something along cache or maybe Nuke, but you are making great progress!

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I really have a better feeling of layout when it is in Greybox texturing brushes into basic textures makes me feel like i am playing on low quailty map which makes me not able to be focused on gameplay.

Indoor are look claustrophobic especially that are near vending machine,anyways good luck with project.

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  • 2 weeks later...

NEW UPDATE:

-A long got redone as it was over complicated and terribly put into place.
-While bridge got a roof over for more protection for CT's and for less angles the T's have to check.
-A site a new wall was added to help the T's cross into A site.
-Finally, T Spawn got moved up to see if it made a difference for timings.

de_construction0000.jpg

de_construction0001.jpg

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UPDATE: 1.04

-T Spawn and A long got more cover and more detailed work
-CT Spawn got some love with more detailing near A and B Bombsites
-A Connector got bigger and adjusted the ramp due to an op headshot angle
-Instead of connecting B with Middle with a Ladder, it was replaced with stairs
-Alt/Second Mid got more cover and the stairs was removed
-Top Mid/T-Mid got an extra area of cover for safe crossing from the bottom of stairs
-Added/Adjusted Clippings on the map

http://steamcommunity.com/sharedfiles/filedetails/?id=921324536

 

de_construction0002.jpg

de_construction0003.jpg

de_construction0006.jpg

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NEW UPDATE! 

Version 1.05

-A Long got redone
-Added an extra path for cover for T's and making it harder for CT's to peek it
-CT Spawn got smaller and moved the garbage can for rotating cover
-Added/Adjusted Clippings all over the map
-T Long fixed a couple of garbage bursh work
-Alt/Second Mid got more cover to the right side by making an indent in the wall
-B Site heaven got smaller and a roof over its head
-CT Pillar got more cover because of an OP angle for awpers

de_construction0011.jpg

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  • 3 weeks later...

NEW UPDATE!

Version 1.07

-CT Spawn got bigger
-Added a pillar instead of a dumpster in CT Spawn for more cover when rotating
-Removed Alt/Secondary/Drop-down room
-Removed CT Middle
-Both sites are now gravel to be able to hear them better
-CT spawn connects with the bridge
-Bridge window got bigger to make it easier for the T's
-Replaced the Radar to be able to see B Heaven
-B Heaven's ramp got replace with a ladder because of head shot angle
-A site T Scaffolding got removed
-A site Balcony now requires a boost from a teammate
-B Squeaky T side door turned into a open double door while CT's door got a double door
-Outside Picnic props were adjusted
-Mid T Balcony got removed
-Props got turned into Not Solid
-Middle has a Catwalk for the T's to try and control bridge
-Added Stairs to catwalk instead of a boost
-Instead of the Staircase at middle going to bridge, it now goes to B Main
-It is near T's top mid but T's needs to cross middle to get to B Connector
-If T's do not want to take mid control they need to boost to get into B Main

http://steamcommunity.com/sharedfiles/filedetails/?id=921324536

de_construction_radar.jpg

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de_construction0017.jpg

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  • 2 weeks later...

UPDATE:

Version 1.08

-Connector got smaller
-Added two boxes at middle to be able to do a block play or give cover
-Bridge obstacles/props got changed to better covered props
-B Site has a wood plank to get more cover from bridge
-Clippings have been adjusted all over the map
-Picnic requires a boost instead of going up the ladder

http://steamcommunity.com/sharedfiles/filedetails/?id=921324536

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  • DirtyG changed the title to CSGO de_Bauen (W.I.P) (formally de_construction)

Version 1.09

-Changed the name of the map to Bauen (means to build or to construct in german)
-Clippings were added and adjusted
-CT bridge was recreated
-CT spawn has a staircase
-B main got smaller
-Removed the powerful boost from B sqeauky 
-More detail has been applied to the map (markings for the bombsite)

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13 hours ago, DirtyG said:

Version 1.09

-Changed the name of the map to Bauen (means to build or to construct in german)
 

"Bauen" sounds very weird. I would consider a name like "Bauwerk", "Baustelle" or "Konstrukt/ Konstruktion".

Source: am german

Edited by gotcha
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