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Mapcore Introductions Thread


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Hey all!

I read a gamasutra article about this community and I would like to join and make some friends to discuss game (development) and learn from it :)

I'm a 23yr old girl from the Netherlands. I've finished my bachelors in Computer Science (VU) and am almost done with my masters Game Studies (UvA). I've been working for an IT company for 2 yrs (mainly Android but also some plugins) now where I've learned a lot more than just coding (working with svn, command-line, compatibility with windows+mac+linux et cetera). That might sound strange (didn't you learn those things in school?) but when you're really working in a production environment with a lot of people you take in different things than when you're making homework that is geared towards a specific program purpose. I'll gladly answer any question ^^ Excited to meet you all :)

Hey all! I'm Jay. Currently working on the beginning stages of my first indie title and thought I'd join MapCore, seems like a really solid community.

Welcome to you both! I'm amazed to see people coming here after reading this article ^^ As you read, don't hesitate to share your work in the Creative threads!

@Sprony: Here comes a new member from your motherland! 

 

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Hey all!

I read a gamasutra article about this community and I would like to join and make some friends to discuss game (development) and learn from it :)

I'm a 23yr old girl from the Netherlands. I've finished my bachelors in Computer Science (VU) and am almost done with my masters Game Studies (UvA). I've been working for an IT company for 2 yrs (mainly Android but also some plugins) now where I've learned a lot more than just coding (working with svn, command-line, compatibility with windows+mac+linux et cetera). That might sound strange (didn't you learn those things in school?) but when you're really working in a production environment with a lot of people you take in different things than when you're making homework that is geared towards a specific program purpose. I'll gladly answer any question ^^ Excited to meet you all :)

Welkom!

Is dat nou echt wat die game opleiding in Utrecht?

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@TheOnlyDoubleF: Ty :) 

Welkom!

Is dat nou echt wat die game opleiding in Utrecht?

Dankje! 

Daar heb ik ook op gezeten dus let even op Game Studies is de Masteropleiding aan de UvA (Universiteit van Amsterdam) en Games & Media Technology is de masteropleiding UU (Universiteit Utrecht). Okee nu we de steden en afkortingen aan de kant hebben: 

Ik heb 2-4 maandjes gezeten op UU. Dit was toentertijd de enige master opleiding aan games die bekend stond. De opleiding was zeer technisch (we begonnen meteen weer met matrix-vermenigvuldigingen, rotaties ed). Te technisch voor mij. Let op dat ik programmeren fantastisch vind maar hogere wiskunde is en blijft niks voor mij. Ik had het gevoel dat bij de UU je echt engine programmeur kon worden en ik gebruik ze liever om mijn games te maken.

Ik ben nu bijna klaar met Game Studies (is 1-jarig, die van Utrecht 2-jarig). Het eerste blok hadden we een fantastisch vak. We moest zelf deelnemen aan spelen waarbij we zagen hoe gierig, egoïstisch de mens is (ik trapte er zelf echt elke keer weer in), er werden talks gehouden en daarbij voorbeelden gepakt van de beste in het gebied (Mario etc). Bijna elke les eindigde in applaus zo goed waren de verschillende personen die op bezoek kwamen. Tweede blok aan de slag met Unity en dat was precies de zet die ik nodig had. Nu ik de engine ken, en hiervoor al kan programmeren kan ik eindelijk lekker aan de slag met de games die ik wil maken. Minpunt voor de hardcore gamers: de focus ligt 100% op Serious Games. De spellen die je maakt hebben niet als eerste prioriteit 'fun' maar juist 'leren'.

UU focus ligt niet alleen op games maar ook op media en technologie en is een erg technische studie waarmee je aan de slag gaat met wiskunde, opengl, algoritmes om water te simuleren etc. UvA focus ligt alleen op games maar niet te technisch. Er word niet verwacht dat je van tevoren kan programmeren. Je gaat voor je games ook aan de slag met doelgroepen zoals ouderen etc. Het mooie van de studie van de UvA was dat de studenten super divers waren. Mensen uit griekenland, duitsland, engeland (een 40-jarige bibliothecaris uit London), ongeveer de helft vrouw en het was super gezellig, iedereen was zeer gemotiveerd en geen enkele persoon is gestopt met de studie (zal ook met de selectie te maken hebben). Veel mensen die op de studie zaten hadden ook niet als einddoel games te maken maar gewoon meer brede kennis op te doen.

Kortom:

UU: als jij lekker technisch bent, en denk ik wel de beste wilt zijn van het gebied en als je het niet erg vind om naast games ook bezig te zijn met media en technologie
UvA: als je het niet erg vind om Serious Games te bestuderen ipv commerciele games maar de focus wel alleen op games ligt, als je games wilt studeren maar niet heel technisch bent (ik was 1 van de 3 programmeurs daar)

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Hello all,

My name is Julian offline and Basalt online, currently 23 years old, and this is my first post on the forum.

I've been involved with mapping for quite some time. When I was about 13 years old, I've learned myself to map for the original Unreal Tournament, discovering I love to make content for games just as much as playing them. I wished to study gamedesign at the HKU in Hilversum, but practical reasons prevented me from taking that path at the time. As a compromise, I made efforts to study graphic design at the much closer KABK in Den Haag. I've learned and matured a lot there, but didn't manage to finish the study. I ended up with no degree, but I had just enough critical mass to climb up and get a job as a DTP artist the hard way. This allowed me to move out and live with my girfriend (who is finishing a study).

With the new Unreal Tournament entering open Alpha last year, my fingers started to itch again. I'm still contemplating to give the HKU another shot someday, but as my girlfriend is still working on her study and I have a steady job for the moment, I try to develop myself by spending my free time learning mapping, programming and general gamedesign instead. Off course, my age and past experiences allow me to work on this in a much more serious and diciplined level.

This looks like a great community to discuss mapping (and also get some insight on working in the game industry), and I can't wait to get to know you people.

See you around.

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  • 4 weeks later...

HeyHo guys!

My name is Freaky_Banana (or REDBLUTBAL inGame), I am from the USA but have lived in the southern parts of Germany for almost all my life. Therefore german is my native language, eventhough I nontheless love talking to others in english. 

I originally got into mapping through another first person shooter game called "Urban Terror 4.1". I had already played that game a lot, when a friend of mine and I got the idea of how cool it'd be, to build an own map, with our personal favorite areas from all the maps we played. So we dove into the topic of mapmapking... quite unsuccesfully. We both had no real idea how to handle the software and quickly gave up. But as time flew, I got into playing CSGO, as an alternative for Urban Terror, thanks to the master servers going offline. By chance (when looking through YouTube for CSGO timings) I came across a series, covering the making of a CSGO Map. With that series, I had caught fire again. So I set my mind upon doing something of my own, and this time for real!

After getting used to Hammer Editor in 30 long hours of creating a small deathmatch map (which is never going to see the light of day), I finally started working on my first "real" map. The defusemap "Intelligence"

So now, some work later, I am sitting here writing to you lovely people, who I have seen support each other for so many maps, hoping to get aided in the process of making Intelligence. 

Oh,and my real name is Quentin.

Cheers guys, have a lovely time everyone :) !   

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I originally got into mapping through another first person shooter game called "Urban Terror 4.1".

Wow, Urban Terror! That takes me back, old Quake mod. I fired it up sometime this year and it was full of people bunnyhopping or something at light speed. I definitely didn't remember that part! Loved the location damage and bandage system though!

Welcome Quentin :)

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Wow, Urban Terror! That takes me back, old Quake mod. I fired it up sometime this year and it was full of people bunnyhopping or something at light speed. I definitely didn't remember that part! Loved the location damage and bandage system though!

Welcome Quentin :)

Thank you very much jackophant :) . And if I may mention so, I was quite succesful at Urban Terro too. My Clan (3 people :D) were playing first league of Urban Terror contests :D .

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Hi everyone!
I have been here for a while, but i haven't got to say hello to this awesome community ( And i felt very bad about this :( )
My name is Jacob and I live in southern Poland. Being a gamer for 12 years straight led to a moment, where i started to think " What about creating something cool by myself ". I actually just started mapping in Hammer, but I'm trying to do my best and get better and better!

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