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Mapcore Introductions Thread


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Hello folks! Thought I'd introduce myself as I've not been around for a while, I'm FRAG I'm a level designer for Operation Black Mesa & I'm also a Technical Demonstrator at Plymouth College o

Hey guys! My name is Tune and I'm from USA. I often went by a few online aliases like "Prototstar", "Naamtune", and most recently, "CannedTuna". I started my venture in to game modding and d

Hey, my name's ThunderKeil, or just thunder for short. That's keil as in Donnerkeil, the german for thunderbolt. If you're wondering, yes, a german friend has since told me that's not the commonly use

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Welcome news peeps!  Enjoy your stay! :)   I only found out about this wonderful place when the Unreal Tournament 4 Mapcore contest was posted on my Facebook feed by Flak from Epic Games.  Some VERY talented guys and girls on here!

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Hi all! I was really surprised to found this community, it's full of industry professionals, resources... Looks awesome!

About myself, I'm 26, I have been working in games since 2011, mostly in flash games and mobile platforms. I've worked as game designer, level designer, and programmer. Currently I work in a mobile games company in Sevilla, Spain. I also love to participate in game jams, though mostly in GGJ or local ones if I have the time.

Right now I'm trying to reorient myself towards game and level design in bigger games, focus on that and leave programming behind. I have plenty of experience working with Unity3D, but I'm planning to start working with Unreal on personal projects. I hope that I'll be able to show something cool soon.

And a question for you veterans in this forum:
I have a few Portal 2 levels, and having feedback on them would be great, but I don't want to spam unrelated stuff, and I haven't seen Portal 2 levels around. These are made with the in-game Puzzle Creator, so I'm not sure they "qualify" as full creations. Would it be appropriate to post them around here?


Glad to meet you all!

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Hello world, i discover your website because i made a map on hammer for CSGO. I'm french and now I eat croissant(of course) made by my father.

 i'm really enjoy to see a forum about hammer and CSGO(and 3D).I like to develop map, I made just one small map 1v1 and a other one for fun with friends.Since a few weeks, I works for a competitive map in CSGO with a Museum theme.Since 6 months I try blender and I use it for modeling custom props in the map.But my difficulty is to apply a good texture with great UV mapping.And I see all great stuffs we can find here.That's awesome.

tiger.png

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Hello everyone!

We are new to the forum and would like to introduce ourselves :)

YAGER is an independent developer of computer and video games based in Berlin, Germany. We are an English-speaking studio that employs more than 100 people from 20 different countries. As passionate gamers ourselves, our focus is on the games we love to play: AAA, multi-platform experiences for a global audience.

One of our beloved Level Designers pointed us to this forum.

We are the developer of Dreadnought and are currently looking for a Level Designer, Game Designer, 3D Hard Surface Artist, AP and Tools Programmer.

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1 hour ago, YAGER said:

Hello everyone!

We are new to the forum and would like to introduce ourselves :)

YAGER is an independent developer of computer and video games based in Berlin, Germany. We are an English-speaking studio that employs more than 100 people from 20 different countries. As passionate gamers ourselves, our focus is on the games we love to play: AAA, multi-platform experiences for a global audience.

 

One of our beloved Level Designers pointed us to this forum.

We are the developer of Dreadnought and are currently looking for a Level Designer, Game Designer, 3D Hard Surface Artist, AP and Tools Programmer.

Hi there & welcome! :) Feel free to post a dedicated thread in the jobs section and we'll approve it for more exposure.

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Hi,

Long-time lurker here, also 2+ years and counting AAA experience as an Environment Artist, I've worked on The Division, and the Underground DLC. For the curious, I'm self-taught, so to the hopefuls - yeah it can be done, just be good at what you do and never stop bugging studios for jobs :)

You can check out some of my work @ Artstation

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On 14/10/2016 at 3:07 PM, Harley Wilson said:

Hi,

Long-time lurker here, also 2+ years and counting AAA experience as an Environment Artist, I've worked on The Division, and the Underground DLC. For the curious, I'm self-taught, so to the hopefuls - yeah it can be done, just be good at what you do and never stop bugging studios for jobs :)

You can check out some of my work @ Artstation

Welcome! :)

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