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Posted

Hi !

I'm going to make an environment in UE4 inspired on the following image:

I'm not trying to copy the original 100% but rather take inspiration from it. I'm aiming for a realistic look.

What I've got so far:

Abandoned_factory_in_Ljubljana.thumb.jpg.b28339e6430001f417344cd5a9522e66.jpg



Blockout (Camera angle is much wider than the original. Will ajdust as I go).

003.jpg.811ddb5c9d757cdf4c70489dd3c2862b.jpg

 

Zbrush damage on the column and some SUbstance Painter early tests:

001.thumb.jpg.eb03df111d2959ed3f40b273b81054d0.jpg002.thumb.jpg.e9268e75e598948e6e9bd17fdea6449a.jpg


I'll try to update soon.
Cheers!

Posted (edited)
3 minutes ago, cglewis said:

Hopefully 4.16 will be fully implemented and you can take advantage of the volumetric light :) because that would look sick in this scene

\

Exactly what I thought!. I had started this scene 2 or 3 days before 4.16 preview came out. When I saw the new volumetric light I realised I would have to update it just for that feature!

Edited by Filipe Goncalves

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