Filipe Goncalves Posted April 27, 2017 Report Posted April 27, 2017 Hi ! I'm going to make an environment in UE4 inspired on the following image: I'm not trying to copy the original 100% but rather take inspiration from it. I'm aiming for a realistic look. What I've got so far: Blockout (Camera angle is much wider than the original. Will ajdust as I go). Zbrush damage on the column and some SUbstance Painter early tests: I'll try to update soon. Cheers! Quote
Filipe Goncalves Posted April 27, 2017 Author Report Posted April 27, 2017 14 minutes ago, cglewis said: ah yeah some unreal goodness It has to be! Goodness all the way! Quote
cglewis Posted April 27, 2017 Report Posted April 27, 2017 Hopefully 4.16 will be fully implemented and you can take advantage of the volumetric light because that would look sick in this scene \ Quote
Filipe Goncalves Posted April 27, 2017 Author Report Posted April 27, 2017 (edited) 3 minutes ago, cglewis said: Hopefully 4.16 will be fully implemented and you can take advantage of the volumetric light because that would look sick in this scene \ Exactly what I thought!. I had started this scene 2 or 3 days before 4.16 preview came out. When I saw the new volumetric light I realised I would have to update it just for that feature! Edited April 27, 2017 by Filipe Goncalves Quote
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