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Posted

Need to check that; I tried to watch one of the streams but apart from being out of context, i just don't like unorganised "talks".

Wonder how long it will take him to get to a release state, has he open sourced to work with others?

Posted (edited)
15 hours ago, clankill3r said:

I watched the talk about jonathan blows new programmng language online. Can't wait to get my hands on that. Waiting atleast 1 and a half year now... :)

I actually got to talk to him a little bit when he was chilling in the lobby. I told him I was very much looking forward to see what he'll do with his next game and asked if we'll see something coming out soon he said that 'first I have to make the language, then the game, so there's quite a lot of work to do'. So I'm guessing it's still anything from one to several years from now. Will probably be really cool though.
 

1 hour ago, blackdog said:

Need to check that; I tried to watch one of the streams but apart from being out of context, i just don't like unorganised "talks".

Wonder how long it will take him to get to a release state, has he open sourced to work with others?

Yeah, I loved the talks I went too but some of them really wasn't prepared at all and gave a lot of interesting thoughts but off-topic. Chris Avallone, Tim Cain and Alex Kennedy (Sunless Sea) and they were supposed to talk about Geography in relation to World Building which is something I'd love to hear more about but they had more of a talk regarding writing and building worlds in general. What's the point of having a topic if it's not being followed?

And yeah you are right, parties where really nice! Some friends hired this villa up in the mountains, was really sweet. Will post some pics later to tease you guys. Insofar best and most relaxed conference and I also got a lot out of it. Maybe even a publisher for our game, Spellsworn, but it's too soon to say. :D

 

Edited by Sjonsson
Posted

Sounds amazing @Sjonsson, glad you could participate… and now I'm aware of this event, maybe next year I can plan a holiday around it ?

It would be really a shame if Blow's studio doesn't churn out anything until he creates the tech: it would be like id Software and Carmack… only at much slower pace(?)

Is the language gameplay oriented only/is he planning to make it pluggable in other engines other than their own, or this is supposed to also take care about rendering and allow to write a complete engine with it?

Regarding geography and world building, have a look at this @Sjonsson

 I was watching it a few months ago, for what I remember she worked for EA and MS. I actually only got halfway, was in my list to get back to it!

Posted

The language has nothing to do with games. It's just that it is very well suited for games cause there is little friction. It's typesafe, and aims to be fast.
At the moment you can hook up other libraries that are written in C / C++.

There is someone else working on it as well called Joshua, but he works on the backend compiler.

I don't recommend this talk if you don't program. Also it shows just a small part of all the great things his language has.

 

Posted

Thanks, yeah found it the other day :)

is not as technical talk as it could be, I mean anyone can get the main points you recapped already. Mainly: it's made to be fast.

pleasantly surprised they are building something with it as well.

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