Avengus Posted April 16, 2017 Report Posted April 16, 2017 I've been using Maya for a while to block out levels in Unreal (I don't want to use their BSP) but I'd love to have colored grid textures like in Hammer. Like so: I've googled this a ton and come up with nothing usefull. Anybody know how to do this in Maya? Ideally, it would tile automatically as you change the model rather than stretch. Going into a texture editor and select how many times it tiles is too slow. I'd even open to buying a plugin or texture pack if necessary. Thanks!
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