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I've been using Maya for a while to block out levels in Unreal (I don't want to use their BSP) but I'd love to have colored grid textures like in Hammer.
Like so:

texturesmeshes.jpg

I've googled this a ton and come up with nothing usefull. Anybody know how to do this in Maya?

Ideally, it would tile automatically as you change the model rather than stretch.
Going into a texture editor and select how many times it tiles is too slow.
I'd even open to buying a plugin or texture pack if necessary.

Thanks!

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