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What's your favourit environmental hazards in video games?


-HP-

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Understand, thanks @Sprony. What's an example of that? I can only think of the poisonous headcrabs in HL2... which I think were a great implementation amping up the risks a player takes.

Otherwise I dunno, something like a cold area that slowly damages the player, poisonous gases... seem to fit the description.
I would define them uninspiring but I don't see the penalisation factor... cos with current game designs, games tend to give player a way to replenish their health before the next encounter (cos game are too easy today etc etc).

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