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[CS:GO] [WIP] Free content from Waterfall

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The quality of your indoor environments floored me. In most official Valve maps these often come across as something rather low-priority... Waterfall raises the bar here. Regarding your indoor lighting, are there any special tricks you've used? Seeing some spotlights with a very low lightmap scale... do you use constant lights or ambient lighting in any special way?

Thanks for planning to make these available, these could add a lot to indoor scenes!

PS: I found the bombsites on Waterfall a bit anti-climactic. Maybe there's a way to make them a bit more 'panoramic'?

 

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On 10.04.2017 at 2:20 PM, Philipp said:

The quality of your indoor environments floored me. In most official Valve maps these often come across as something rather low-priority... Waterfall raises the bar here. Regarding your indoor lighting, are there any special tricks you've used? Seeing some spotlights with a very low lightmap scale... do you use constant lights or ambient lighting in any special way?

Thanks for planning to make these available, these could add a lot to indoor scenes!

PS: I found the bombsites on Waterfall a bit anti-climactic. Maybe there's a way to make them a bit more 'panoramic'?

 

About lighting - it's just experiments.
About the bombsites, could you tell or show what you mean?

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To me they are a bit too generic with just some boxes in a pretty enclosed space. It contrasts to the rest of the map which is very scenic. Maybe there is a way to open them up to make the waterfall more front and center even where the bombsites are, or turn the boxes into something more meaningful and unique that would add even more personality to the map. Couldn't tell you exactly what that could be, but there's probably some potential there. :)

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