Roald 1,347 Report post Posted March 14, 2017 (edited) A lost medieval city in the midle of the Forrest have been taken over by growing plants and tree's. EDIT: New name: Invade instead of Acquisition. Acquisition didn't ha da right definition to discribe the map and this one is alot easier to write haha. Uploaded the newest version on another workshop. Ready for a playtest! Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=903916745 Edited April 12, 2017 by Roald 18 JSadones, spa, Furiosa and 15 others reacted to this Quote Share this post Link to post Share on other sites
Mondy00 15 Report post Posted March 22, 2017 this looks great man. if you can keep visibility high and the atmosphere feelin good, this level would be awesome. looks like you're keeping the foliage abundant but out of sight lines too which is nice. would love to see this move forward Quote Share this post Link to post Share on other sites
Serialmapper 617 Report post Posted March 22, 2017 (edited) On 3/14/2017 at 10:06 PM, Roald said: A lost Castle in the midle of the Forrest have been taken over by growing plants and tree's. But in spite of that it still has functional artificial lightning. I wonder who is paying the electricity bill Edited March 22, 2017 by Serialmapper Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted March 22, 2017 10 minutes ago, Serialmapper said: But in spite of that it still has functional artificial lightning. I wonder who is paying the electricity bill Hahaha yeahh.. I know right. It are just placeholders for now. I hoped to have some torches with fire later on. Or maybe these lamps with candles in it. But yeah I am no modeler 1 hour ago, Mondy00 said: this looks great man. if you can keep visibility high and the atmosphere feelin good, this level would be awesome. looks like you're keeping the foliage abundant but out of sight lines too which is nice. would love to see this move forward Thanks! Yeah I hoped to keep some good vissibilities and not alot of plants disturbing the view. I have been working some more on it, but I am quite struggling with the other bombsite and abit on midle, but I take tiny steps and once I get there I'll post some more screenshots. I hope to get a basic greybox done so I can test the layout and people can walk arround. Quote Share this post Link to post Share on other sites
Serialmapper 617 Report post Posted March 22, 2017 (edited) You may get inspired by de_aztec, regarding the artificial lightning. You will have more freedom in placing those lights. Edited March 22, 2017 by Serialmapper 1 Roald reacted to this Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted March 24, 2017 (edited) On 23-3-2017 at 0:07 AM, Serialmapper said: You may get inspired by de_aztec, regarding the artificial lightning. You will have more freedom in placing those lights. Yeah I have took a look, they use lots of open roofs, I can defenitly use that by adding broken roofs/ceilings but it won't work for all places. Anyways.. I have a ruff greybox of the whole map. There is no radar yet. I have to fix a few things. Cover up a few bad seightlines, fill up CT some more and get rid of some nodraws and then I will add a radar for hopefully a playtest. You can subscribe to the map and walk arround already if you like: http://steamcommunity.com/sharedfiles/filedetails/?id=890352461 And a few screenshots of T spawn, midle and A site: Edited March 24, 2017 by Roald 9 Klarkie8, Litoprobka, MadsenFK and 6 others reacted to this Quote Share this post Link to post Share on other sites
nikkoship 546 Report post Posted March 25, 2017 Awesome man, reminds me of something from an Uncharted game. What are your references, if any? Looking forward to what it ends up looking like! Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted March 25, 2017 2 hours ago, nikkoship said: Awesome man, reminds me of something from an Uncharted game. What are your references, if any? Looking forward to what it ends up looking like! To be honest its almost entirly my imagination. I searched on google 'german castle' and 'overgrown castle/cathedral/ruins' and used some inspiration from that. 1 nikkoship reacted to this Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted March 28, 2017 (edited) Excuse me for my spam on this topic. I hope I won't bother u guys too much with the updates. There is now a working radar and you can still walk arround the map just check the first post for a link to the workshop Venice statues fits nicely And CT spawn a litle detailed Edited March 28, 2017 by Roald 4 ashton93, JustFredrik, maxlevelboi and 1 other reacted to this Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted April 9, 2017 (edited) I have had a 5 vs 5 competetive playtest with friends.Based on this playtest I changed some minor things troughout the map: filled up B main a litle, extended midle in length, made the A main entrances thinner and closed up alot of view seights on A connector. Besides the litle changes I completly changed A bombsite. Edited April 9, 2017 by Roald 5 maxlevelboi, nikkoship, Rump3L and 2 others reacted to this Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted April 10, 2017 (edited) Started to add some background details on T spawn, next will be the background of the main path to A bombsite as these areas most likely won't change alot. I am kinda experimenting with what I want with the 'feeling' of the map. What do you guys think of this? I Hope to recieve some feedback on what I could improve. Right now it's not fully detailed but it's close to what I want. The playable area of the map will mostly be made from stone structures and the background will be more made out of woden structures/houses and this part shown in the screenshots will be in between where a more royal building fades into a woden bottem down village. And ofcourse plants taking all over the place! I have to do some more on that part, but too bad there are not many good climbing plants to use EDIT: Some small changes: Edited April 11, 2017 by Roald 9 Klarkie8, nikkoship, zombi and 6 others reacted to this Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted April 12, 2017 Changed the name to Invade and uploaded it on a new workshop with the latest update: http://steamcommunity.com/sharedfiles/filedetails/?id=903916745 The definition of Acquisition was something else I thought it was so 4 maxlevelboi, JustFredrik, RA7 and 1 other reacted to this Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted April 18, 2017 I decided to make it more of a tourist place. So a medieval city with this seight seing castle/palace place with gardens. Workshop is up to date, feel free to walk arround! 4 Nohns, Fnugz, RA7 and 1 other reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,414 Report post Posted April 19, 2017 Some corners and hallways makes me think of Arkham Asylum 🤘🏼 Quote Share this post Link to post Share on other sites
Slimek 73 Report post Posted April 23, 2017 Very polished and detailed even though it's still mostly greybox. Great work Quote Share this post Link to post Share on other sites