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Day of Infamy - Schlag


nikkoship
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  • 2 weeks later...

Some progress screenshots: 

BeTfZho.jpg

Redesign of the top graveyard site.

v2jFCIE.jpg

I've made sidewalks and roads much larger. 

GWa9rTL.jpg

More big roads

rDjplCC.jpg

Redesign of the bottom farm site

oaJUgKy.jpg

Redesign of the middle site.

VGAUeI7.jpg

These are the interiors of the buildings in the middle square, they're all connected right now.

Most prop cover is placeholder, like the endless clones of the same tiger tank :D

The hardest part was making all of the roads bigger, because it caused me to have to rebuild large portions of the map due to the large sight-line changes - but now that it's done, things should move much quicker.

Edited by nikkoship
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On 3/29/2017 at 3:00 AM, Vulgarman said:

Great moving with placeholders, do you have planned VVis/areaportals/optimization for the level at all at the moment?

how polished do you intend to make the final version?

 

I'll polish the level as much as I can, hopefully it resembles something that would fit into the current map rotation.

Edited by nikkoship
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  • 5 months later...

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