Jon_Forest Posted March 10, 2017 Report Posted March 10, 2017 Hi everyone, My name is Jon, long time lurker, first-time poster! I’m a composer based in Melbourne and just starting out - my focus is writing immersive interactive music for games. I was hoping to get some advice/guidance from you. I’ve put together a website (www.jonforest.com.au) with a few samples of my music but I’m not entirely sure where to go from here. What are things that you look for when hiring a composer to make music for your games? My point of difference is to make a unique and customised piece of music for games that really “pops” over using “stock” sounds that anyone/everyone has access to? So, what would make you hire a composer like me over using stock websites like www.musicbed.com/ that provide cheap or free effects/music etc? If anyone has any feedback or suggestions it would be greatly appreciated! Thanks Jon -HP- 1 Quote
-HP- Posted March 10, 2017 Report Posted March 10, 2017 I think it's a bit creepy that your website main page focus on a huge photo of your face. xD Otherwise I really like the website, clean and to the point. I wish I could seek the tracks tho, seems like if I click the timeline in the track, it just pauses the music. (I found your soundcloud page tho, so I could check out the tracks better) Also, game developers look a lot for "ambient" tracks, music that just sits great on the background, with not a lot of ups and downs. The tracks you have on there seem to be great for cutscenes or set pieces in a game, but not necessarly for mood or ambient music, which is usually the most looked after musics for games. Usually games follow this formula: Main theme track (with a very recognizable main melody), used in the intro, credits and main cutscenes, the rest of the tracks are usually sort of ambient music. You'll definitely see that pattern if you listen closely to a lot of games soundtracks. Quote
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