Breadnut 8 Report post Posted March 5, 2017 (edited) Game: Left 4 Dead 2 Game mode: Survival Time Spent developing: 4 weeks (at 50% work hours) Link the to Map: http://steamcommunity.com/sharedfiles/filedetails/?id=870966700 Hello! I'm a Level Design student currently working on my portfolio. I recently released my first Left 4 Dead 2 map on the steam workshop. Any feedback or comment is welcome. Cheers! TopDown: Edited March 5, 2017 by Breadnut 4 MikeGon, maxlevelboi, Sjonsson and 1 other reacted to this Quote Share this post Link to post Share on other sites
maxlevelboi 92 Report post Posted March 6, 2017 Ahoy ahoy, Something I would like to see is a breakdown video where you talk about your design decisions regarding your level. (The foliage on the wall that is a prop_static should have shadows disabled because the blocky shadow that Valve provides us with is not that pleasant) https://youtu.be/O_BDvmhtVeo?t=3m54s (This is where I saw the foliage) Please do write if anything I wrote needs clarification. My steam nick is http://steamcommunity.com/id/eatbeavers Quote Share this post Link to post Share on other sites
Breadnut 8 Report post Posted March 6, 2017 1 hour ago, maxlevelboi said: Ahoy ahoy, Something I would like to see is a breakdown video where you talk about your design decisions regarding your level. (The foliage on the wall that is a prop_static should have shadows disabled because the blocky shadow that Valve provides us with is not that pleasant) https://youtu.be/O_BDvmhtVeo?t=3m54s (This is where I saw the foliage) Please do write if anything I wrote needs clarification. My steam nick is http://steamcommunity.com/id/eatbeavers Ey oh, I'm currently working on my documentation for the map, where I discuss my design goals and decisions. If I get the time I'll definitely try to make a breakdown video afterwards. Good input on the foliage! I really need to fix that. 1 maxlevelboi reacted to this Quote Share this post Link to post Share on other sites
maxlevelboi 92 Report post Posted March 8, 2017 (edited) When taking screenshots do you have the grain filter on in the video options? I think the screenshots would look better without the grain effect. http://images.akamai.steamusercontent.com/ugc/156901856772845901/824BF5394FF5E8C7911B0CDAED414E55BBF66F7D/ On this screenshot the light only hits the table and the generator next to it but the ground gets none of the light, I think it would be worthwhile to do a improvement pass on the lights. I would take a look at how Valve constructs their lights to make it go as fast as possible. The light baked into the texture of the skybox contrasts harshly with the surrounding environment, I would investigate using a more dim skybox texture to match the lighting of the level. Edited March 8, 2017 by maxlevelboi 1 Breadnut reacted to this Quote Share this post Link to post Share on other sites
Breadnut 8 Report post Posted March 9, 2017 On 2017-03-08 at 11:08 AM, maxlevelboi said: When taking screenshots do you have the grain filter on in the video options? I think the screenshots would look better without the grain effect. http://images.akamai.steamusercontent.com/ugc/156901856772845901/824BF5394FF5E8C7911B0CDAED414E55BBF66F7D/ On this screenshot the light only hits the table and the generator next to it but the ground gets none of the light, I think it would be worthwhile to do a improvement pass on the lights. I would take a look at how Valve constructs their lights to make it go as fast as possible. The light baked into the texture of the skybox contrasts harshly with the surrounding environment, I would investigate using a more dim skybox texture to match the lighting of the level. Oh, I didn't even know about the grain filter. That would explain a lot... Great tips! I'll see what I can do about the overall lighting. Thanks! 1 maxlevelboi reacted to this Quote Share this post Link to post Share on other sites
maxlevelboi 92 Report post Posted March 9, 2017 4 hours ago, Breadnut said: Oh, I didn't even know about the grain filter. That would explain a lot... Great tips! I'll see what I can do about the overall lighting. Thanks! I hope they help :)! That grain effect is sneaky 1 Breadnut reacted to this Quote Share this post Link to post Share on other sites