Breadnut Posted March 5, 2017 Report Posted March 5, 2017 (edited) Game: Left 4 Dead 2 Game mode: Survival Time Spent developing: 4 weeks (at 50% work hours) Link the to Map: http://steamcommunity.com/sharedfiles/filedetails/?id=870966700 Hello! I'm a Level Design student currently working on my portfolio. I recently released my first Left 4 Dead 2 map on the steam workshop. Any feedback or comment is welcome. Cheers! TopDown: Edited March 5, 2017 by Breadnut maxlevelboi, MikeGon, Sjonsson and 1 other 4 Quote
maxlevelboi Posted March 6, 2017 Report Posted March 6, 2017 Ahoy ahoy, Something I would like to see is a breakdown video where you talk about your design decisions regarding your level. (The foliage on the wall that is a prop_static should have shadows disabled because the blocky shadow that Valve provides us with is not that pleasant) https://youtu.be/O_BDvmhtVeo?t=3m54s (This is where I saw the foliage) Please do write if anything I wrote needs clarification. My steam nick is http://steamcommunity.com/id/eatbeavers Quote
Breadnut Posted March 6, 2017 Author Report Posted March 6, 2017 1 hour ago, maxlevelboi said: Ahoy ahoy, Something I would like to see is a breakdown video where you talk about your design decisions regarding your level. (The foliage on the wall that is a prop_static should have shadows disabled because the blocky shadow that Valve provides us with is not that pleasant) https://youtu.be/O_BDvmhtVeo?t=3m54s (This is where I saw the foliage) Please do write if anything I wrote needs clarification. My steam nick is http://steamcommunity.com/id/eatbeavers Ey oh, I'm currently working on my documentation for the map, where I discuss my design goals and decisions. If I get the time I'll definitely try to make a breakdown video afterwards. Good input on the foliage! I really need to fix that. maxlevelboi 1 Quote
maxlevelboi Posted March 8, 2017 Report Posted March 8, 2017 (edited) When taking screenshots do you have the grain filter on in the video options? I think the screenshots would look better without the grain effect. http://images.akamai.steamusercontent.com/ugc/156901856772845901/824BF5394FF5E8C7911B0CDAED414E55BBF66F7D/ On this screenshot the light only hits the table and the generator next to it but the ground gets none of the light, I think it would be worthwhile to do a improvement pass on the lights. I would take a look at how Valve constructs their lights to make it go as fast as possible. The light baked into the texture of the skybox contrasts harshly with the surrounding environment, I would investigate using a more dim skybox texture to match the lighting of the level. Edited March 8, 2017 by maxlevelboi Breadnut 1 Quote
Breadnut Posted March 9, 2017 Author Report Posted March 9, 2017 On 2017-03-08 at 11:08 AM, maxlevelboi said: When taking screenshots do you have the grain filter on in the video options? I think the screenshots would look better without the grain effect. http://images.akamai.steamusercontent.com/ugc/156901856772845901/824BF5394FF5E8C7911B0CDAED414E55BBF66F7D/ On this screenshot the light only hits the table and the generator next to it but the ground gets none of the light, I think it would be worthwhile to do a improvement pass on the lights. I would take a look at how Valve constructs their lights to make it go as fast as possible. The light baked into the texture of the skybox contrasts harshly with the surrounding environment, I would investigate using a more dim skybox texture to match the lighting of the level. Oh, I didn't even know about the grain filter. That would explain a lot... Great tips! I'll see what I can do about the overall lighting. Thanks! maxlevelboi 1 Quote
maxlevelboi Posted March 9, 2017 Report Posted March 9, 2017 4 hours ago, Breadnut said: Oh, I didn't even know about the grain filter. That would explain a lot... Great tips! I'll see what I can do about the overall lighting. Thanks! I hope they help :)! That grain effect is sneaky Breadnut 1 Quote
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