Jump to content
Sign in to follow this  
General Vivi

Starbreeze - Level Designer - Payday 2

Recommended Posts

We are seeking 2 more designers / scripters on Payday 2.

If you are interested you may PM me directly with a link to your portfolio.

Some info about the Job:

- Must be able to relocate to Stockholm, Sweden. 
- Must have prior level design work, either modding or professional (scripting or combat design is a plus)
- Hoxton Breakout article will give you more of an idea about how we work at Overkill. 

As a Level Designer you will create concepts, paper designs and white-boxes of levels within established sets of rules for Payday 2. You will work with the Lead Level Designer and the Senior Level Designers to ensure the overall vision of the project is represented on the game levels. You will be involved in all the steps of the level production from the initial layout, prototyping, gameplay validation phase and into final gameplay implementation and optimization phase.

Job Tasks:

  • Create concepts, paper designs and white-boxes of levels within established sets of rules, in order to produce interesting locations, objectives, puzzles, narrative elements and challenging AI encounters that utilize the core mechanics of the game
  • Hands-on development of level layouts through all stages of development. You will own and implement levels from concept to final
  • Collaborate with other disciplines to ensure levels maintain a high quality in design, art, animation, visual effects, lighting and sounds
  • Participate in design and level design sessions to understand the outline of the game experience
  • Communicate your designs to the team and ensure consistency with the Lead Designer/ Lead Level Designer‘s vision
  • Help to maintain and prioritize backlogs and polish lists for your levels
  • Participate in feedback of other designers’ work

Solid game industry or modding experience designing solo, multiplayer and co-op levels. You have an excellent sense of 3D game space, gameflow and difficulty tuning. You have experience in designing, building, populating and scripting complex interactivity for next generation products. You are open-minded, adapt to feedback and understand iterative processes. You might have a degree or experience in art, interior or industrial design and you are fluent in English both verbally and in writing.

To be successful in this position you have:

  • Knowledge of Payday 2 and other first person shooter co-op games 
  • Excellent written and verbal communication and documentation skills
  • Creativity, critical and analytical sense, structure, and an eye for detail
  • Ability to work well as part of a team
  • A passion for gaming

Still reading? Great, because here comes the good part:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.

Sounds good? Then we can’t wait to see your resumé and meet you!
We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.

Looking forward to hearing from you!

- Jason / Lead level designer on Payday 2

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...