ZeLzStorm Posted February 18, 2017 Report Posted February 18, 2017 (edited) Hey Mapcore, This is Broadcast being worked on by myself, Tanookisuite3 and @Hollandje Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 More screenshots: Spoiler Hope you like it! Edited May 24, 2017 by ZeLzStorm TanookiSuit3, zombi, [Deleted] and 13 others 16 Quote
Deathy Posted February 20, 2017 Report Posted February 20, 2017 I just played one game with bots (to get to know the map and layout), so I don't know how this plays out in a real match. What I can tell so far is (just a little bit of amateur analysis): + I like the layout: it gives a lot of opportunities for variation in round tactics and rotations Why? You can flank almost every path on the map and change your intended target on the map. / 3 entrances to middle for Ts give the impression it's a tough ask for CTs to defend (they also arrive later there?) This results in: Ts can close out A with mid-control, while A already feels like it is easier to take/retake Spot B has less benefit/impact from mid-control while it is already harder to take (presumably), although you have three entrance points for that as well - There's a lot to check on B when attacking/retaking All in all I like what I'm seeing. Quote
ZeLzStorm Posted May 3, 2017 Author Report Posted May 3, 2017 (edited) Well me and the team just released A3 Version of Broadcast for testing. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Here's some images of the progress: Spoiler Not only that, we have a new member on the team. @Tanookisuit3 who will be focusing on the models Here's some images on Tanooki's and Hollandje's work combined: Spoiler Some WIP textures made by Hollajande: Ceiling tiles: Various Brick textures + Blending normals: https://zippy.gfycat.com/TotalCapitalBarnacle.webm More progress will be made but so far it's an excellent start! Edited May 3, 2017 by ZeLzStorm hoistenize, Jeddyk, Ridders and 6 others 9 Quote
ZeLzStorm Posted May 4, 2017 Author Report Posted May 4, 2017 (edited) So after a small test yesterday, I've patched up the level and introduced some changes to help with balance and game play. Changelog: Spoiler - New Name - Improved radar - Additional lights have been placed in high conflict areas - Improved clipping - Closed off upper balcony route towards B Site. New Images: Spoiler Edited May 4, 2017 by ZeLzStorm JimWood, SirK, TanookiSuit3 and 2 others 5 Quote
Rad Posted May 13, 2017 Report Posted May 13, 2017 (edited) You should consider chainging map name before its too late,i have seen leaks of Valve made map called de_tvstation, has a lot of potential make it as good as Ramis and it is sure going to get into Operation. Edited May 13, 2017 by RAD Quote
ZeLzStorm Posted May 14, 2017 Author Report Posted May 14, 2017 23 hours ago, RAD said: You should consider chainging map name before its too late,i have seen leaks of Valve made map called de_tvstation, has a lot of potential make it as good as Ramis and it is sure going to get into Operation. Yea we've seen about TV_Station already and spoken to Valve if it would be an issue. Studio was the new name to diverge away from the TV station / Broadcast name as well as slightly modifying our theme to go with the new name. Thanks for the concern though, I appreciate it. Rad 1 Quote
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